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24/27
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How to resolve conflicts with preloaded tasks in Local Storage?

When developing web applications, it is essential to ensure that Local Storage works accurately and efficiently. In this article, we will address some common errors that can arise with preloaded tasks and how to resolve these issues.

What causes the problem of duplicate tasks?

The problem arises mainly due to preloaded tasks that are inserted directly into the HTML code, also known as "hardcoded". When theTaskManager is started, at least one task is inserted by default. This, although useful for didactic or initial sample purposes, can generate conflicts. The main conflict manifests itself when theupdate local storage function scans and saves all li tags present, unintentionally duplicating some tasks.

How does this problem manifest itself?

  • Duplicate tasks: When editing a task and saving the changes, the application scans all the current li tags and saves them to the local storage.
  • Unwanted content: These preloaded tasks are also saved, resulting in redundant content that is multiplied with every modification and browser refresh.

How to fix the bug in Local Storage?

The solution requires removing the preloaded tasks from the HTML code to prevent them from being unnecessarily saved to local storage. By following this process, it is ensured that only relevant and dynamic tasks are managed in the application.

  1. Remove hardcoded code: Remove the default tasks from the HTML.

    <!-- Remove preloaded tasks --><ul id="task-container"> <!-- Tasks will be dynamically added here --></ul>.
  2. Update Local Storage correctly: Modify logic so that only dynamically generated tasks are scanned and saved to local storage.

    function updateLocalStorage() { const tasks = []; document.querySelectorAll('#task-container li').forEach(li => { tasks.push(li.textContent); }); localStorage.setItem('tasks', JSON.stringify(tasks));}
  3. Test and verify: Make sure after each modification that Local Storage only contains the valid tasks and that no unwanted content has been added.

Practical tips for managing Local Storage

  • Review code regularly: Perform code audits to avoid hardcoded elements that may generate conflicts.
  • Dynamic and modular: Keep the code modular so that each part is in charge of a specific functionality that can be adjusted without affecting the whole system.
  • Continuous testing: Simulate user flow to confirm that tasks behave as expected after adding or modifying content.

By implementing these recommendations, we not only eliminate potential duplicate storage errors, but also improve the overall efficiency and structure of our web applications. Keep exploring and learning to optimize every aspect of your web development!

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La clase anterior qued贸 incompleta o hace falta una clase entre la 23 y 24
Yo para no tener que eliminar la tarea persisitente lo que hice fue que al actualizar una tarea filtrara esa primer tarea 'hardcodeada' y no la agregara: Agregue primero un id para el filter: ```js
  • // code...
  • ```Y en js filtre esa task para que no la agregue al actualizar: js: ```js function updateTaskInLocalStore() { const tasks = Array.from(taskList.querySelectorAll("li")) .filter((li) => li.id !== "persistent-task") .map((li) => li.firstChild.textContent) localStorage.setItem("tasks", JSON.stringify(tasks)); } ```
    este es el c贸digo nuevo que hace falta que el profe no explico o editaron y borraron 聽function removeLocalStorage(taskcontent){聽 聽 聽 聽const tasks = JSON.parse(localStorage.getItem("tasks") || " \[] ");聽 聽const updateTasks = tasks.filter((task) => task !== taskcontent);聽 聽localStorage.setItem("tasks", JSON.stringify(updateTasks));聽 聽聽 }
    las clases estan incompletas desde la 20 hasta aqui la funcion de botones flata en esta clase en particular debemos agregrar 聽function removeFromLocalStorage(taskContent) {聽 聽const tasks = JSON.parse(localStorage.getItem("tasks") || "\[]");聽聽 聽const updateTasks = tasks.filter((task) => task !== taskContent);聽聽 聽localStorage.setItem("tasks", JSON.stringify(updateTasks));聽} debajo del UPDATE
    quiero compartir mi versi贸n del programa. N贸tese que trabaje diferente y usando objetos. Probablemente la mayor diferencia sea el rendimiento (no lo se aun) HTML: `<html ``lang``="``en``"><head>聽 聽 <meta ``charset``="``UTF-8``">聽 聽 <meta ``name``="``viewport``" ``content``="``width=device-width, initial-scale=1.0``">聽 聽 <title>Document</title>` `聽 聽 <link ``rel``="``stylesheet``" ``href``="``./style.css``"></head><body>` `聽 聽 <main>聽 聽 聽 聽 <form ``id``="``form``">聽 聽 聽 聽 聽 聽 <label ``for``="``name``">Tarea</label>聽 聽 聽 聽 聽 聽 <input ``type``="``text``" ``name``="``name``" ``id``="``task``">聽 聽 聽 聽 聽 聽 <button ``type``="``submit``">Asignar</button>聽 聽 聽 聽 </form>聽 聽 聽 聽 聽 聽 聽 聽
      聽 聽 聽 聽 聽 聽 聽 聽 聽 聽
    聽 聽 </main>` `聽 聽 <script ``src``="``./forms.js``"></script></body></html>` JS: `const`` form = ````js ````document.getElementById("``form``");``const`` area = document.getElementById("``area``");` `loadTasks();//`` localStorage.clear(); Clean Storage` `form.addEventListener("``submit``", (``event``) ``=>`` {聽 聽 event.preventDefault();` `聽 聽 ``const`` value = document.getElementById("``task``").value; //`` get task content``聽 聽 ``const`` task = createTask(value); //`` call func` `聽 聽 //`` task.firstChild.textContent -> string value from object``聽 聽 聽 聽 area.appendChild(task); //`` add item to the list``聽 聽 storeInStorage(task.firstChild.textContent);});` `area.addEventListener("``click``", (``event``) ``=>`` {聽 聽 event.preventDefault();聽 聽 ``const`` task = event.target` `聽 聽 ``if`` (task.classList.contains("``btn``")){聽 聽 聽 聽 ``if``(task.classList.contains("``modify``")){聽 聽 聽 聽 聽 聽 ``const`` str = prompt("``Coloca la edicion a continuacion: ``");聽 聽 聽 聽 聽 聽 modifyTask(task, str);聽 聽 聽 聽 } ``else`` ``if``(task.classList.contains("``delete``")) {聽 聽 聽 聽 聽 聽 task.parentElement.remove() //`` Delete button action``聽 聽 聽 聽 聽 聽 updateStorage(); //`` Don't save in storage what is remove``聽 聽 聽 聽 }聽 聽 }});` `/**``聽* 聽* ``@``param ``{``string``}`` str 聽* ``@``returns listItem聽``*/``function`` createTask(``str``) {聽 聽 ``const`` li = document.createElement("``li``"); //`` create element``聽 聽 li.classList.add("``task``"); //`` get class to element``聽 聽 li.textContent = str; //`` set content` `聽 聽 //`` Adding buttons``聽 聽 li.append(setButton(1));聽 聽 li.append(setButton(2));` `聽 聽 ``return`` li;}` `/**``聽* 聽* ``@``param ``{``number``}`` kind 聽* ``@``returns button聽``*/``function`` setButton(``kind``) {聽 聽 ``const`` btn = document.createElement("``button``"); //`` HTML element creation``聽 聽 btn.classList.add("``btn``"); //`` Add CSS class` `聽 聽 //`` Buttons types``聽 聽 ``if``(kind == 1) btn.classList.add("``modify``");聽 聽 ``else`` ``if``(kind == 2) btn.classList.add("``delete``");` `聽 聽 ``return`` btn;}` `function`` modifyTask(``task``,``str``) {聽 聽 task.parentElement.firstChild.textContent = str;聽 聽 updateStorage();}` `function`` storeInStorage(``task``){聽 聽 ``const`` tasks = JSON.parse(localStorage.getItem("``tasks``") || "``[]``");聽 聽 tasks.push(task);聽 聽 localStorage.setItem("``tasks``", JSON.stringify(tasks));}` `function`` loadTasks(){聽 聽 ``const`` tasks = JSON.parse(localStorage.getItem("``tasks``") || "``[]``");聽 聽 聽 聽 tasks.forEach((``task``) ``=>`` {聽 聽 聽 聽 area.appendChild(createTask(task));聽 聽 });}` `function`` updateStorage() {聽 聽 ``const`` tasks = Array.from(area.querySelectorAll("``li``")).map((``li``) ``=>`` li.firstChild.textContent);聽 聽 localStorage.setItem("``tasks``", JSON.stringify(tasks));聽 聽 //`` console.log(tasks);``}`
    hola buenas, mi pregunta es referente al "scaneo" de los li, ya que si llego a tener 10 Li esto podr谩 afectar el rendimiento en el dom? por qu茅 el proyecto lo hice tipo cuadro de tareas o scrunboard y a medida que editas unas tarea o la creas, est谩 solita se actualiza en el LocalStorage sin tener que escanear todo, entonces la pregunta es cu谩l ser铆a una mejor pr谩ctica la de escanear todos los li o solo uno ??