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Principios SOLID

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SOLID principles are fundamental to any software developer who wants to create sustainable and efficient applications. Just as an architect seeks to build a solid and adaptable house, programmers use these principles to ensure that their code is stable, flexible and easy to maintain. Below, we explore these principles in detail and how to apply them in software development, along with practical recommendations for effectively incorporating them into your projects.

What is the single responsibility principle?

The single responsibility principle states that each class should have a single reason to change. Let's imagine a practical scenario: in construction, an electrician focuses exclusively on electrical connections, without interfering with plumbing or painting tasks. Similarly, in code, if you have a class that both calculates taxes and generates invoices, it is advisable to split it into two, ensuring that each class handles a single function. With this approach:

  • Clarity: Makes it easier to identify problems.
  • Maintainability: Reduces unnecessary interdependencies.

How to implement the open/closed principle?

The idea of this principle is that a class should be open for extension, but closed for modification. Back to the house analogy: how to add a new room without demolishing the existing walls? Thus, we can add functionality to an application without modifying the code base. For example, if you need to incorporate a new payment method:

  • Create a new class for the new payment method instead of altering the existing ones.
  • Maintaining the original design: Avoid affecting the current behaviors of the system.

What is Liskov's substitution principle?

This principle states that the objects of a derived class must be able to replace those of its base class without any problem. This rule is compared to replacing an incandescent light bulb with an LED bulb, where no switches or wiring need to be changed. When implementing this principle:

  • Consistency: The subclass must respect the expected behavior.
  • Security: Prevents system breakdowns by maintaining consistency in functionality.

What does interface segregation consist of?

The principle of interface segregation suggests that classes should not be forced to implement interfaces that they do not use. This concept is similar to a remote control full of unnecessary buttons. For an effective implementation:

  • Divide large interfaces into several more specific ones, avoiding confusion and overhead.
  • Clarity and simplicity: Assign specific responsibilities to each interface, improving usability and context comprehension.

What does dependency inversion imply?

The principle of dependency inversion dictates that high-level classes should not depend on low-level classes, but both on abstractions. Let's think about plugs at home: we use adapters without redesigning the electrical system. In the programming context:

  • Use protocols or interfaces instead of relying directly on concrete classes.
  • Flexibility and reusable modules: Facilitates the integration of new components without affecting the underlying architecture.

To conclude, mastering SOLID principles will allow you to develop software that is not only efficient and maintainable, but also eligible to grow and adapt as needs evolve. Have you ever applied them in your projects? Tell us about your experience and discover how these principles have transformed your way of programming!

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La idea principal es que el software que se desarrolle sea: \- Estable \- Flexible \- Facil de mantener \## S principio de responsabilidad unica Cada clase debe de tener solo una raz贸n para cambiar . ESto quiere decir que una clase solo debe de tener una sola responsabilidad, por ejemplo si una clase calcula impuestos y genera facturas, se debe de dividir en dos siendo claramente especificas y solo atender a una sola responsabilidad \## O pen closed (Abierto cerrado) Una clase debe de estar abierta para extension pero cerrada para modificaci贸n, se puede ampliar no eliminar lo contenido previamente, esto quiere decir si es necesario mayores funcionalidades se puede agregar otra clase con responsabilidad unica pero no modificar las existentes. \## L sustituci贸n de Liskov Los objetos de una clase derivada pueden sustituir a su clase base sin problemas. una clase debe de cumplir con los comportamientos definidios. \## I Segregaci贸n del interfaz una clase no debe de estar obligada a implementar interfaces que no usa : Divide la interfaz de manera especifica evitando confusiones y elementos innnecesarios \## D inversi贸n de Dependencias Las clases de alto nivel no deben depender de las de bajo nivel ambas deben depender de abstracciones, utilizar protocolos en vez de clases concretas