Hola, tengo un inconveniente, al hacer el Unfold me sale este error.
// Error: Mesh has non-manifold UVs. Clean up the mesh before using unfold.
Sabes porque es?
Introducci贸n
Introducci贸n al curso
Interfaz y navegaci贸n en Maya 2019
Elementos y herramientas principales de modelado
Herramientas secundarias de modelado
Modelado
Configurar el 谩rea de trabajo
Modelado 1 El pantal贸n
Modelado 2 La camisa
Modelado 3 La cabeza
Modelado 4 Manos
Modelado 5 Zapatos
Modelado 6 Boina y calcet铆n
Modelado 7 Tirantes y cintur贸n
Modelado 8 Botones y camisa
Mdelado 9 Ojos
UVs
Introducci贸n al proceso de desdoblado
Cortes
Desdoblando nuestro personaje
Densidad de texeles
Creaci贸n de las UVs del personaje
Materiales
Preparaci贸n del modelo para exportarlo
Texturas
Interfaz y navegaci贸n en Substance Painter
Tipos de mapas de texturas
Mejorando el bake
Texturizando la ropa del personaje
Texturizando la piel del personaje
Texturizando accesorios y ojos
Conexi贸n de mapas
Exportar texturas y conexi贸n de mapas
Rigg
Introducci贸n a Rig
Nulos, controles y constrain
Huesos de la columna
Pesos de los huesos en la geometr铆a de la columna
Asignaci贸n de pesos al pecho y vertebras
Rig de los brazos
Rig de las piernas y la cabeza
Asignando controles
Posado
Posando al personaje
Luces
Set de luces y c谩mara
Render
Generando la imagen de nuestro personaje
Cierre
Cierre
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Mesh unfolding is fundamental when creating 3D characters in Maya, especially if you are working with animations and textures. Learning how to handle these tools will allow you to perfect your models and get more realistic results. Here we will explain how to do it effectively.
To begin with, it is essential to know which are the main windows and tools in Maya for the unfolding process:
When you start unfolding your character or model, the white lines that appear indicate the cuts in your mesh. These lines are essential to define how the piece will unfold.
Cut: Select the edges where you want to split your mesh. You can use the cut tool in the UV editor to open the mesh properly.
# Example of selecting edges and applying cutselect_edges()apply_cut()
Stitch: If you want to join parts of the mesh that have been previously cut, use the stitch tool to close those cuts.
In the UV Editor, it is possible to select the "islands" that represent the different sections of your unfolded mesh. Identifying and working correctly with these islands is crucial.
# Island selection and unfoldingselect_island()apply_unfold()
When making cuts, it is advisable to do it in less visible areas to improve the aesthetics of your final model. For example, make cuts on the inside of a sleeve or on the back of a cylinder to keep the appearance clean in the most visible parts.
Sometimes, the unfolding process can present problems, such as misaligned parts or misalignments. Here are some tips to solve them:
Clear history: delete the history of your object to avoid transformation errors.
# Clearing the historydelete_history()
Check symmetry and pivots: Verify that the symmetry is correctly set and that the pivots are correctly positioned.
By understanding and using these techniques effectively, you can substantially improve the quality of your 3D models in Maya. While the process may seem difficult at first, practice and attention to detail make unfolding increasingly intuitive and part of your 3D design skills. Continue to explore and experiment with the tools to perfect your techniques.
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Hola, tengo un inconveniente, al hacer el Unfold me sale este error.
// Error: Mesh has non-manifold UVs. Clean up the mesh before using unfold.
Sabes porque es?
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