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2 D铆as
8 Hrs
58 Min
22 Seg

Modelado 2 La camisa

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How to model Ajoloteo's shirt in Maya?

In the world of 3D modeling, Maya is an essential tool to bring our creations to life. Today, I will guide you through the steps to model Ajoloteo's shirt. We will use extrusion, smoothing and symmetry techniques, each vital to achieve a professional and aesthetically appealing result.

How to create the base of the shirt?

We start by selecting all the upper sides of the pants and extruding upwards. This step is important to create the Ajoloteo belt. We use loops to better define the structure of the belt:

# Select the top facesExtrude upwards# Add loops for the belt.

Next, we continue to extrude upwards, scaling to make sure that the mesh is not stretched. We will create additional cuts to avoid distortions and get the Ajoloteo chest shape.

How to adjust the mesh for the chest?

To perfect the modeling, it is essential to work on the side views and adjust the curves. A useful tool in this process is to press D and V to snap to vertices. In addition, we can use the pivot to move and scale specific segments:

  • Reset the pivot with "Reset Tool" if it gets misconfigured.
  • Use B to activate the soft selection tool and adjust the mesh precisely.

How to remove unnecessary edges?

While modeling, removing edges correctly is crucial to avoid future problems. Two methods exist: delete with DE SUPRIME or do it correctly with Control + Delete to make sure there are no hidden vertices:

# Select the edgeControl + Delete# Check if the vertices have been deleted.

How to smooth the mesh?

Smoothing is key to give a professional finish. We use the Sculpt tool from the menu, making sure to activate the symmetry:

  1. Turn on symmetry on the X-axis.
  2. Use the brush to smooth both halves simultaneously.

How to model Ajoloteo's arms?

To complete the model, it is essential to add the arms. We use the circularize tool and control the twist. To avoid mistakes, it might be necessary to disable the symmetry to adjust independently each arm:

# Select the area, then:Control + Shift + Click to Circularize# Adjust with the Alignment tool.

Making the final details

Adding thickness to the sleeves is essential for a realistic render. We use Control + E to extrude the faces, adjusting the thickness as needed. And finally, we apply the mirror effect to generate the other arm:

  • Erase the side faces.
  • Activate the Mirror tool for a symmetrical finish.

With these steps, Ajoloteo's body will be ready to add the head in the next lessons. Keep practicing, you will perfect your skills and enjoy watching your creations come to life.

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As铆 va mi trabajo y desarrollo de la clase, me encanta ponerme estos desaf铆os ricos en conocimiento: ![](https://static.platzi.com/media/user_upload/Captura%20de%20pantalla%202025-01-25%20224925-02ab4fbf-486c-4611-b0dd-64e65c01cc94.jpg)

La blusa la saque igual que el pantal贸n.

Est谩 muy bueno el curso, aprendiendo comandos nuevos como el de mover los edges con control + shift para moverlo con slide, muy 煤til la verdad.