Pueden evitar el tener que eliminar o ignorar el .mtl si desde las opciones de exportado desactivan la opción de ON a OFF en “Materials”
Bienvenida
Bienvenida
Introducción a Maya
Interfaz de Maya
Elementos y herramientas principales de modelado
Herramientas secundarias de Maya
Base del Martillo en Maya
Viselado del Martillo en Maya
Exportando los modelos
Esculpir en Zbrush
Interfaz básica de Zbrush
Esculpiendo forma general del martillo
Esculpiendo vetas de madera y remaches
Esculpiendo detalles
Decimado del modelo y exportación
Retopología en Maya
Herramientas de Maya para Retopología
Retopología de la Piedra
Retopología del Mazo y los Metales
UVs del martillo
Desdoblado de las piezas
Densidad de texeles
Acomodando las UVs
Preparando el mapa de ID
Texturizar en Substance Painter
Introducción a Substance
Bake en Substance
Texturizando la cabeza del martillo
Variación del color
Texturizando los anillos del metal
Texturizando la madera del mango
Texturizando extremos del mango
Texturizando detalles
Exportando las texturas Martillo
Render con iRay
Despedida
Despedida
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Exporting a model from Maya to Siglos may seem like a complex task, but with this guide, you will find it easy. Maya, the 3D modeling software, allows you to prepare your models for different engines or sculpting programs such as Siglos. Here are the essential steps to do it efficiently.
# Inside MayaSelect model -> Export
Export selection: Go to "File" and choose the option "Export selection". This is where you decide the format of the exported file.
Select file type: For Siglos, we will select the "Howe J" (.obj
) format as it is widely supported.
Name the file: Resolve for a clear name like "Hammer_LP" (LP indicates that it is a low poly model, essential for later sculpting).
Confirm export: Finally, click on "Export selection". Your file is now ready to be used in Siglos.
After export, Maya can generate additional files as materials (.mtl
). In most cases related to Siglos, these are not necessary and can be deleted for simplicity.
Siglos is a powerful digital sculpting software, crucial in the world of organic modeling. With a forty-day free trial, it allows users to experiment before purchasing the full license.
Organic modeling: Commonly used to create characters and creatures with complex textures and shapes. Iconic examples include characters from movies such as "Pirates of the Caribbean".
Versatility: Although primarily for organic modeling, many artists also use it for hard surfaces due to its wide range of tools.
Siglos not only influences the film industries, but is also a key tool in video games and digital art.
With this knowledge, you are ready to efficiently export your models from Maya to Siglos and explore the transformative capability of this software in the digital sculpting process. Keep learning and developing your 3D modeling skills!
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Pueden evitar el tener que eliminar o ignorar el .mtl si desde las opciones de exportado desactivan la opción de ON a OFF en “Materials”
zbrsuh tambien recibe fbx no solo obj
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