estaría bien que explicaran para que son los alpha el freeHand y esas partes igual algo breve estaría bien para tener una idea
Bienvenida
Bienvenida
Introducción a Maya
Interfaz de Maya
Elementos y herramientas principales de modelado
Herramientas secundarias de Maya
Base del Martillo en Maya
Viselado del Martillo en Maya
Exportando los modelos
Esculpir en Zbrush
Interfaz básica de Zbrush
Esculpiendo forma general del martillo
Esculpiendo vetas de madera y remaches
Esculpiendo detalles
Decimado del modelo y exportación
Retopología en Maya
Herramientas de Maya para Retopología
Retopología de la Piedra
Retopología del Mazo y los Metales
UVs del martillo
Desdoblado de las piezas
Densidad de texeles
Acomodando las UVs
Preparando el mapa de ID
Texturizar en Substance Painter
Introducción a Substance
Bake en Substance
Texturizando la cabeza del martillo
Variación del color
Texturizando los anillos del metal
Texturizando la madera del mango
Texturizando extremos del mango
Texturizando detalles
Exportando las texturas Martillo
Render con iRay
Despedida
Despedida
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Getting started sculpting in ZBrush may seem intimidating at first, but with a little practice, you will master the tools necessary to create stunning models. ZBrush excels at transforming basic geometries into detailed and complex works of art.
To begin sculpting an object such as a hammer, the first step is to select the part you want to work on using the Transform tool from the submenu under "SubTool". A useful shortcut is to press the Alt key and click on the part where you want to change to quickly select it.
To bring your models to life and achieve realistic textures, the "Dynamic" tool is essential in ZBrush. This is where you can start modifying the edges and shape of your model, such as making a hammer head look like it's made of stone.
Split Geometry: Go to the "Geometry" option and split your model into smaller parts, starting with four subdivisions and then increasing to six as needed.
Choose a Brush and Alpha: Use the D, B key to activate your dynamic brush. Load an "Alpha" that simulates the desired texture, such as a Square Alpha to emulate the appearance of stone.
Modify Edges: Press the space bar to adjust the brush size and begin smoothing or "killing" the edges of your model to simulate wear and tear.
Taking advantage of symmetry allows you to work faster by applying equal changes to both sides of your model. However, to achieve a realistic finish, you should break the symmetry at the end.
Activate Symmetry: Use the X key to activate symmetry while sculpting. This is useful when working with repetitive elements, such as the metal suspenders of a hammer.
Turn off Symmetry for Details: To prevent the model from looking too perfect, turn off symmetry when adding finishing touches. This will give it a more organic and realistic look.
Saving your work properly in ZBrush is crucial to not lose your progress. There are different ways to save, each with a specific purpose:
Save as Tool ("ZTool"): This format (STL) saves the entire 3D model. Use "Save As" in "Tool" to keep the structure and details of the project.
Save As Project ("ZPR"): This format (ZPR) preserves the entire environment of your session, including interface elements.
Avoid using the "Document" save option (which saves only a 2D image of the model) if you need to continue working on your sculpture.
Once your work is saved, it's time to add details and textures that give life and complexity to the model. In the next stages, you'll learn how to generate wood grain on the hammer handle and add metal rivets, creating a more authentic visual effect. We will also explore how to incorporate custom details, such as logos or runes, using custom Alphas. Get ready to take your sculpting to the next level and bring your creations to life!
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estaría bien que explicaran para que son los alpha el freeHand y esas partes igual algo breve estaría bien para tener una idea
En el examen la pregunta referente a este tema esta mal planteada recuerda que en este curso están enseñando 3 programas y debes especificar cual de los 3 programas
Las 5 de la mañana dios santo
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