Input en unity | Static Properties |
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acceleration | Last measured linear acceleration of a device in three-dimensional space. (Read Only) |
accelerationEventCount | Number of acceleration measurements which occurred during last frame. |
accelerationEvents | Returns list of acceleration measurements which occurred during the last frame. (Read Only) (Allocates temporary variables). |
anyKey | Is any key or mouse button currently held down? (Read Only) |
anyKeyDown | Returns true the first frame the user hits any key or mouse button. (Read Only) |
backButtonLeavesApp | Should Back button quit the application?Only usable on Android, Windows Phone or Windows Tablets. |
compass Property | for accessing compass (handheld devices only). (Read Only) |
compensateSensors | This property controls if input sensors should be compensated for screen orientation. |
compositionCursorPos | The current text input position used by IMEs to open windows. |
compositionString | The current IME composition string being typed by the user. |
deviceOrientation | Device physical orientation as reported by OS. (Read Only) |
gyro | Returns default gyroscope. |
imeCompositionMode | Controls enabling and disabling of IME input composition. |
imeIsSelected | Does the user have an IME keyboard input source selected? |
inputString | Returns the keyboard input entered this frame. (Read Only) |
location | Property for accessing device location (handheld devices only). (Read Only) |
mousePosition | The current mouse position in pixel coordinates. (Read Only) |
mousePresent | Indicates if a mouse device is detected. |
mouseScrollDelta | The current mouse scroll delta. (Read Only) |
multiTouchEnabled | Property indicating whether the system handles multiple touches. |
simulateMouseWithTouches | Enables/Disables mouse simulation with touches. By default this option is enabled. |
stylusTouchSupported | Returns true when Stylus Touch is supported by a device or platform. |
touchCount | Number of touches. Guaranteed not to change throughout the frame. (Read Only) |
touches | Returns list of objects representing status of all touches during last frame. (Read Only) (Allocates temporary variables). |
touchPressureSupported | Bool value which let’s users check if touch pressure is supported. |
touchSupported | Returns whether the device on which application is currently running supports touch input. |
Input en unity | Static Methods |
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GetAccelerationEvent | Returns specific acceleration measurement which occurred during last frame. (Does not allocate temporary variables). |
GetAxis | Returns the value of the virtual axis identified by axisName. |
GetAxisRaw | Returns the value of the virtual axis identified by axisName with no smoothing filtering applied." |
GetButton | Returns true while the virtual button identified by buttonName is held down. |
GetButtonDown | Returns true during the frame the user pressed down the virtual button identified by buttonName. |
GetButtonUp | Returns true the first frame the user releases the virtual button identified by buttonName. |
GetJoystickNames | Retrieves a list of input device names corresponding to the index of an Axis configured within Input Manager. |
GetKey | Returns true while the user holds down the key identified by name. |
GetKeyDown | Returns true during the frame the user starts pressing down the key identified by name. |
GetKeyUp | Returns true during the frame the user releases the key identified by name. |
GetMouseButton | Returns whether the given mouse button is held down. |
GetMouseButtonDown | Returns true during the frame the user pressed the given mouse button. |
GetMouseButtonUp | Returns true during the frame the user releases the given mouse button. |
GetTouch | Call Input.GetTouch to obtain a Touch struct. |
IsJoystickPreconfigured | Determine whether a particular joystick model has been preconfigured by Unity. (Linux-only). |
ResetInputAxes | Resets all input. After ResetInputAxes all axes return to 0 and all buttons return to 0 for one frame. |
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