Substance es una locura, una lastima que ya pertenece a Adobe
Proyectar y mapas de Uvs
Qué aprenderás sobre texturizado de escenarios
Tipos de assets
Texturizando materiales en Zbrush: Madera, Metal y Roca
Texturizando materiales en Zbrush: Hueso y Tela
¿Qué es UV Mapping? y ¿Cómo hacerlo dentro de Blender?
Métodos de UV Mapping: Automático, Tileable, Espacio 0,1
Texel Density
Texturizar Assets
Texturas, shaders y materiales
Usos y tipos de texturas
Texture Atlas, ColorID y organización por material
Optimizar Assets: Bake
¿Qué es un Bake?
Bake: Usando Marmoset para optimizar nuestros assets High Poly
Bake: Problemas comunes y soluciones
Apropiar conceptos de diseño en texturas
Rueda cromática y teoría de color en texturas
Estilos y métodos de texturizado
Referencias: Analizando nuestras imágenes antes de empezar a texturizar
Texturizar Assets: Substance Painter
Substance Painter: Nociones básicas
Substance Painter: Texturizando un asset estilizado PBR
Texturizando un asset estilizado usando Photoshop
Texturizar Assets: Trim Texture
¿Qué es una Trim texture y para qué sirve?
Modelando nuestra primer Trim Texture con Blender y Zbrush
Texturizando nuestra primer Trim Texture con Marmoset y Substance painter
Texturizar Assets: Tileable Texture
Substance Designer y los nodos más importantes: Introducción
Substance Designer y los nodos más importantes: Finalizado
Diseñando nuestro shader: Lava
Texturizando un Asset Tileable e Híbrido
Importar assets en Unreal
Alistando nuestras texturas para Unreal
Crear un Master Material en Unreal
Set Dressing
Creando un Shader complejo en Unreal: Panner
Creando un Shader complejo en Unreal: Tesselation
Exportar para portafolio: Marmoset
Portafolio en Marmoset
Conclusiones
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Substance Painter is a texturing program widely used in the video game, film and animation industry. Its popularity is due to its ability to create complex and detailed textures efficiently. This program offers advanced tools that allow artists to take their three-dimensional models to an impressive level of realism. In this section, we will explore the features and capabilities of Substance Painter and how it can benefit your 3D design workflow.
When starting Substance Painter, it is important to familiarize yourself with its toolbar, which is comparable to that of other design programs. In the file bar, you will be able to:
The edit bar also allows you to modify program settings, view windows and add plugins. The help section offers access to documentation and tutorials, very useful to learn how to handle the program in detail.
In Substance Painter, you have two main views: the 3D view and the 2D view. The 3D view shows the object in a three-dimensional space, while the 2D view presents the extended texture of the object. On these views, you can work with different brushes and camera properties. Layers in Substance Painter work similarly to those in Photoshop, where each layer has opacity and different blending techniques can be applied.
Layers in Substance Painter allow you to work with specific materials, such as aluminum or materials typically used on automobile tires. Each material consists of multiple layers that define its properties:
A smart material is composed of several predefined layers that can be modified according to the needs of the project. These materials can be customized by adjusting color properties and reflectivity. Using smart materials, you can apply textures of dirt, dust and more, creating surfaces that simulate interaction with the environment.
To start texturing a model, you first need to import the model file and base textures. Substance Painter is especially useful for working with groups of materials, which simplifies the texturing process. The initial setup of the working file also includes selecting the resolution, which can be adapted to the capabilities of the computer and the requirements of the project.
Once textures have been imported, they can be dragged onto the textures to apply specific effects, such as normal and occlusion environment maps. These textures work together to bring greater realism to 3D models, which is vital in order to create an engaging and functional end result. With Maestro Materials, you can experiment with these settings to customize models to your liking.
Substance Painter provides a robust platform for texturing 3D models, making the process efficient and highly customizable. As you progress in its use, you can further explore its capabilities, integrating with other software such as Unreal Engine for an integrated workflow. And remember, practice will allow you to master these tools to bring your 3D designs to life!
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Substance es una locura, una lastima que ya pertenece a Adobe
a mi el subtancer painter no me funciona igual
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