Proyectar y mapas de Uvs

1

Qué aprenderás sobre texturizado de escenarios

2

Tipos de assets

3

Texturizando materiales en Zbrush: Madera, Metal y Roca

4

Texturizando materiales en Zbrush: Hueso y Tela

5

¿Qué es UV Mapping? y ¿Cómo hacerlo dentro de Blender?

6

Métodos de UV Mapping: Automático, Tileable, Espacio 0,1

7

Texel Density

Texturizar Assets

8

Texturas, shaders y materiales

9

Usos y tipos de texturas

10

Texture Atlas, ColorID y organización por material

Optimizar Assets: Bake

11

¿Qué es un Bake?

12

Bake: Usando Marmoset para optimizar nuestros assets High Poly

13

Bake: Problemas comunes y soluciones

Apropiar conceptos de diseño en texturas

14

Rueda cromática y teoría de color en texturas

15

Estilos y métodos de texturizado

16

Referencias: Analizando nuestras imágenes antes de empezar a texturizar

Texturizar Assets: Substance Painter

17

Substance Painter: Nociones básicas

18

Substance Painter: Texturizando un asset estilizado PBR

19

Texturizando un asset estilizado usando Photoshop

Texturizar Assets: Trim Texture

20

¿Qué es una Trim texture y para qué sirve?

21

Modelando nuestra primer Trim Texture con Blender y Zbrush

22

Texturizando nuestra primer Trim Texture con Marmoset y Substance painter

Texturizar Assets: Tileable Texture

23

Substance Designer y los nodos más importantes: Introducción

24

Substance Designer y los nodos más importantes: Finalizado

25

Diseñando nuestro shader: Lava

26

Texturizando un Asset Tileable e Híbrido

Importar assets en Unreal

27

Alistando nuestras texturas para Unreal

28

Crear un Master Material en Unreal

29

Set Dressing

30

Creando un Shader complejo en Unreal: Panner

31

Creando un Shader complejo en Unreal: Tesselation

Exportar para portafolio: Marmoset

32

Portafolio en Marmoset

33

Conclusiones

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Substance Painter: Nociones básicas

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Resources

What is Substance Painter and why is it widely used?

Substance Painter is a texturing program widely used in the video game, film and animation industry. Its popularity is due to its ability to create complex and detailed textures efficiently. This program offers advanced tools that allow artists to take their three-dimensional models to an impressive level of realism. In this section, we will explore the features and capabilities of Substance Painter and how it can benefit your 3D design workflow.

How do I set up the tools in Substance Painter?

When starting Substance Painter, it is important to familiarize yourself with its toolbar, which is comparable to that of other design programs. In the file bar, you will be able to:

  • Create new files.
  • Save progress.
  • Open recent files.

The edit bar also allows you to modify program settings, view windows and add plugins. The help section offers access to documentation and tutorials, very useful to learn how to handle the program in detail.

How do I manipulate objects and views in Substance Painter?

In Substance Painter, you have two main views: the 3D view and the 2D view. The 3D view shows the object in a three-dimensional space, while the 2D view presents the extended texture of the object. On these views, you can work with different brushes and camera properties. Layers in Substance Painter work similarly to those in Photoshop, where each layer has opacity and different blending techniques can be applied.

How are layers and materials used?

Layers in Substance Painter allow you to work with specific materials, such as aluminum or materials typically used on automobile tires. Each material consists of multiple layers that define its properties:

  • Base Layer: defines initial parameters such as color, metallicity and roughness.
  • Layer mask: Determines which part of the object will be affected by the material based on the texture and properties of the object.

How to apply and edit smart materials?

A smart material is composed of several predefined layers that can be modified according to the needs of the project. These materials can be customized by adjusting color properties and reflectivity. Using smart materials, you can apply textures of dirt, dust and more, creating surfaces that simulate interaction with the environment.

How do I import models and start texturing projects?

To start texturing a model, you first need to import the model file and base textures. Substance Painter is especially useful for working with groups of materials, which simplifies the texturing process. The initial setup of the working file also includes selecting the resolution, which can be adapted to the capabilities of the computer and the requirements of the project.

How are existing textures handled?

Once textures have been imported, they can be dragged onto the textures to apply specific effects, such as normal and occlusion environment maps. These textures work together to bring greater realism to 3D models, which is vital in order to create an engaging and functional end result. With Maestro Materials, you can experiment with these settings to customize models to your liking.

Substance Painter provides a robust platform for texturing 3D models, making the process efficient and highly customizable. As you progress in its use, you can further explore its capabilities, integrating with other software such as Unreal Engine for an integrated workflow. And remember, practice will allow you to master these tools to bring your 3D designs to life!

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Substance es una locura, una lastima que ya pertenece a Adobe

a mi el subtancer painter no me funciona igual