Proyectar y mapas de Uvs

1

Qué aprenderás sobre texturizado de escenarios

2

Tipos de assets

3

Texturizando materiales en Zbrush: Madera, Metal y Roca

4

Texturizando materiales en Zbrush: Hueso y Tela

5

¿Qué es UV Mapping? y ¿Cómo hacerlo dentro de Blender?

6

Métodos de UV Mapping: Automático, Tileable, Espacio 0,1

7

Texel Density

Texturizar Assets

8

Texturas, shaders y materiales

9

Usos y tipos de texturas

10

Texture Atlas, ColorID y organización por material

Optimizar Assets: Bake

11

¿Qué es un Bake?

12

Bake: Usando Marmoset para optimizar nuestros assets High Poly

13

Bake: Problemas comunes y soluciones

Apropiar conceptos de diseño en texturas

14

Rueda cromática y teoría de color en texturas

15

Estilos y métodos de texturizado

16

Referencias: Analizando nuestras imágenes antes de empezar a texturizar

Texturizar Assets: Substance Painter

17

Substance Painter: Nociones básicas

18

Substance Painter: Texturizando un asset estilizado PBR

19

Texturizando un asset estilizado usando Photoshop

Texturizar Assets: Trim Texture

20

¿Qué es una Trim texture y para qué sirve?

21

Modelando nuestra primer Trim Texture con Blender y Zbrush

22

Texturizando nuestra primer Trim Texture con Marmoset y Substance painter

Texturizar Assets: Tileable Texture

23

Substance Designer y los nodos más importantes: Introducción

24

Substance Designer y los nodos más importantes: Finalizado

25

Diseñando nuestro shader: Lava

26

Texturizando un Asset Tileable e Híbrido

Importar assets en Unreal

27

Alistando nuestras texturas para Unreal

28

Crear un Master Material en Unreal

29

Set Dressing

30

Creando un Shader complejo en Unreal: Panner

31

Creando un Shader complejo en Unreal: Tesselation

Exportar para portafolio: Marmoset

32

Portafolio en Marmoset

33

Conclusiones

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Texturizando un asset estilizado usando Photoshop

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Resources

How to use textures and materials in Forest?

When it comes to texturing 3D models, the use of traditional tools like Forest is essential to obtain professional results. Forest not only makes it easy to organize and edit textures, but also allows you to combine different techniques to enhance the detail and volume of your models. In this section, you will learn how to use the textures you have previously created to generate interesting effects and details.

How to organize the textures for your model?

To begin with, it is important that you organize your textures efficiently. Open your texture images, such as occlusion environment, curvature, or normal maps. By having them all together in one file, you can group and start blending them to create a cohesive effect.

  1. Select base textures: Use keyboard shortcuts such as Control + A to select the entire image and Control + L to move it to another file or layer.
  2. Arrange layers: Unlock layers and take advantage of different blending modes, such as multiply, to combine textures correctly.
  3. Combine and name your layers: When combining textures (e.g. occlusion and curvature textures), name them to keep your file tidy.

How to create gradients and adapt colors?

Good texturing depends not only on the textures themselves, but also on the use of gradients to add detail and depth.

  1. Select color ranges: You can use the color range selection tool to choose specific areas of your texture, such as blue tones to represent bones.
  2. Add a gradient map: Once you have the selection, apply a gradient from darker to lighter tones, according to your visual references, to simulate the interaction of light on your model.
  3. Optimize details: Adjust midtones and light or dark extremes to better define shadows, highlights and midtones. This helps to accentuate volumes and give a realistic finish.

How to integrate advanced techniques into your textures?

Combining techniques from different software can elevate the visual quality of your models.

  1. Use normal maps and specific channels: By selecting the green channel of a normal map, you can highlight model details and use them in applications such as 'Soft Light' to highlight highlights.
  2. Combine textures: Feel free to open textures created in other programs, such as Substance, and integrate them into Forest. Change the blending modes until you find the one that best suits your needs.
  3. Control the opacity: Adjusting the opacity of textured layers can allow you to blend the effects of your different textures, while maintaining the clarity and important details of each one.

Finally, a good practice is to save your results in formats that allow you to reuse and edit your textures in other platforms or development engines. Remember that the key to successful texturing is experimentation and conscious use of the tools available.

Enter the world of texturing with confidence, combine techniques and programs, and let your creativity propel your projects to new heights!

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Photoshop es la facilidad en pasta!!!

photoshop es lo maximo

omg

😮 😮 😮