Photoshop es la facilidad en pasta!!!
Proyectar y mapas de Uvs
Qué aprenderás sobre texturizado de escenarios
Tipos de assets
Texturizando materiales en Zbrush: Madera, Metal y Roca
Texturizando materiales en Zbrush: Hueso y Tela
¿Qué es UV Mapping? y ¿Cómo hacerlo dentro de Blender?
Métodos de UV Mapping: Automático, Tileable, Espacio 0,1
Texel Density
Texturizar Assets
Texturas, shaders y materiales
Usos y tipos de texturas
Texture Atlas, ColorID y organización por material
Optimizar Assets: Bake
¿Qué es un Bake?
Bake: Usando Marmoset para optimizar nuestros assets High Poly
Bake: Problemas comunes y soluciones
Apropiar conceptos de diseño en texturas
Rueda cromática y teoría de color en texturas
Estilos y métodos de texturizado
Referencias: Analizando nuestras imágenes antes de empezar a texturizar
Texturizar Assets: Substance Painter
Substance Painter: Nociones básicas
Substance Painter: Texturizando un asset estilizado PBR
Texturizando un asset estilizado usando Photoshop
Texturizar Assets: Trim Texture
¿Qué es una Trim texture y para qué sirve?
Modelando nuestra primer Trim Texture con Blender y Zbrush
Texturizando nuestra primer Trim Texture con Marmoset y Substance painter
Texturizar Assets: Tileable Texture
Substance Designer y los nodos más importantes: Introducción
Substance Designer y los nodos más importantes: Finalizado
Diseñando nuestro shader: Lava
Texturizando un Asset Tileable e Híbrido
Importar assets en Unreal
Alistando nuestras texturas para Unreal
Crear un Master Material en Unreal
Set Dressing
Creando un Shader complejo en Unreal: Panner
Creando un Shader complejo en Unreal: Tesselation
Exportar para portafolio: Marmoset
Portafolio en Marmoset
Conclusiones
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When it comes to texturing 3D models, the use of traditional tools like Forest is essential to obtain professional results. Forest not only makes it easy to organize and edit textures, but also allows you to combine different techniques to enhance the detail and volume of your models. In this section, you will learn how to use the textures you have previously created to generate interesting effects and details.
To begin with, it is important that you organize your textures efficiently. Open your texture images, such as occlusion environment, curvature, or normal maps. By having them all together in one file, you can group and start blending them to create a cohesive effect.
Control + A
to select the entire image and Control + L
to move it to another file or layer.Good texturing depends not only on the textures themselves, but also on the use of gradients to add detail and depth.
Combining techniques from different software can elevate the visual quality of your models.
Finally, a good practice is to save your results in formats that allow you to reuse and edit your textures in other platforms or development engines. Remember that the key to successful texturing is experimentation and conscious use of the tools available.
Enter the world of texturing with confidence, combine techniques and programs, and let your creativity propel your projects to new heights!
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Photoshop es la facilidad en pasta!!!
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