Este man no ense帽a nada, solo avanza y teoriza. Hay Cursos de Udemy m谩s adecuados para alguien que reci茅n est谩 iniciando con estos programas
Proyectar y mapas de Uvs
Qu茅 aprender谩s sobre texturizado de escenarios
Tipos de assets
Texturizando materiales en Zbrush: Madera, Metal y Roca
Texturizando materiales en Zbrush: Hueso y Tela
驴Qu茅 es UV Mapping? y 驴C贸mo hacerlo dentro de Blender?
M茅todos de UV Mapping: Autom谩tico, Tileable, Espacio 0,1
Texel Density
Texturizar Assets
Texturas, shaders y materiales
Usos y tipos de texturas
Texture Atlas, ColorID y organizaci贸n por material
Optimizar Assets: Bake
驴Qu茅 es un Bake?
Bake: Usando Marmoset para optimizar nuestros assets High Poly
Bake: Problemas comunes y soluciones
Apropiar conceptos de dise帽o en texturas
Rueda crom谩tica y teor铆a de color en texturas
Estilos y m茅todos de texturizado
Referencias: Analizando nuestras im谩genes antes de empezar a texturizar
Texturizar Assets: Substance Painter
Substance Painter: Nociones b谩sicas
Substance Painter: Texturizando un asset estilizado PBR
Texturizando un asset estilizado usando Photoshop
Texturizar Assets: Trim Texture
驴Qu茅 es una Trim texture y para qu茅 sirve?
Modelando nuestra primer Trim Texture con Blender y Zbrush
Texturizando nuestra primer Trim Texture con Marmoset y Substance painter
Texturizar Assets: Tileable Texture
Substance Designer y los nodos m谩s importantes: Introducci贸n
Substance Designer y los nodos m谩s importantes: Finalizado
Dise帽ando nuestro shader: Lava
Texturizando un Asset Tileable e H铆brido
Importar assets en Unreal
Alistando nuestras texturas para Unreal
Crear un Master Material en Unreal
Set Dressing
Creando un Shader complejo en Unreal: Panner
Creando un Shader complejo en Unreal: Tesselation
Exportar para portafolio: Marmoset
Portafolio en Marmoset
Conclusiones
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Creating a plane with the same size in a 3D scene is essential for a correct application of textures. This process can be done by duplicating an existing plane and separating it from the original texture. Here's how to do it:
Shift + D
to duplicate it.P
to separate the duplicated plane from the original texture.This automatically creates a new file with an appropriately placed UV map. The ease of distributing the UV map on a plane avoids spacing problems or the generation of misaligned areas.
Exporting textures properly is key to work with them later in other programs. To do this:
Assign a name to the file:
Trinh_Anders_cor
.Save to the appropriate folder:
Efficient export:
Fay
and select the desired export format, such as Targa
, to ensure correct export of textures.The process of importing and configuring 3D models involves following a series of steps to ensure that models are rendered with correct textures and settings.
Import the model:
Alimport
to choose your high quality 3D model file.Configure the imported model:
Your Tags
.Preview and Adjust:
Applying smart materials is crucial to obtain attractive and realistic textures. Here is how to do it:
Apply Smart Materials:
Import colors and textures:
Modify material properties:
(Roughness
) and metallic properties(Metallic
) according to project requirements.Refinement with subjectivity:
This process allows you to create complex and detailed textures that significantly improve the visual design of your models. It is always essential to follow the steps meticulously to obtain optimal results.
Efficient export for Unreal Engine or other graphics engines is critical to ensure optimal performance and visual quality:
Configure the export:
Export to Unreal Engine:
Texture optimization:
These actions not only help in the creation of quality textures, but also pave the way for an optimized and efficient workflow in video game design and more complex visual projects. Keep exploring, learning and improving your 3D design skills!
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Questions 0
Este man no ense帽a nada, solo avanza y teoriza. Hay Cursos de Udemy m谩s adecuados para alguien que reci茅n est谩 iniciando con estos programas
Peque帽a practica de trim textures montada en Blender. La textura est谩 esculpida en ZBrush y utilice el m茅todo de texturizado con Photoshop.
Am茅 est茅 curso, gracias.
Muy buena clase!
Cuando hacemos el modelo LowPoly en Blender no lo dejamos al nivel de la planilla?
Hola Nicol谩s, disculpa puedes subir el archivo de Substance? Me gustar铆a saber como lograste los detalles oscuros en la textura dorada, no logro que me quede asi
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