guau cuántos programas en este curso !!!
Proyectar y mapas de Uvs
Qué aprenderás sobre texturizado de escenarios
Tipos de assets
Texturizando materiales en Zbrush: Madera, Metal y Roca
Texturizando materiales en Zbrush: Hueso y Tela
¿Qué es UV Mapping? y ¿Cómo hacerlo dentro de Blender?
Métodos de UV Mapping: Automático, Tileable, Espacio 0,1
Texel Density
Texturizar Assets
Texturas, shaders y materiales
Usos y tipos de texturas
Texture Atlas, ColorID y organización por material
Optimizar Assets: Bake
¿Qué es un Bake?
Bake: Usando Marmoset para optimizar nuestros assets High Poly
Bake: Problemas comunes y soluciones
Apropiar conceptos de diseño en texturas
Rueda cromática y teoría de color en texturas
Estilos y métodos de texturizado
Referencias: Analizando nuestras imágenes antes de empezar a texturizar
Texturizar Assets: Substance Painter
Substance Painter: Nociones básicas
Substance Painter: Texturizando un asset estilizado PBR
Texturizando un asset estilizado usando Photoshop
Texturizar Assets: Trim Texture
¿Qué es una Trim texture y para qué sirve?
Modelando nuestra primer Trim Texture con Blender y Zbrush
Texturizando nuestra primer Trim Texture con Marmoset y Substance painter
Texturizar Assets: Tileable Texture
Substance Designer y los nodos más importantes: Introducción
Substance Designer y los nodos más importantes: Finalizado
Diseñando nuestro shader: Lava
Texturizando un Asset Tileable e Híbrido
Importar assets en Unreal
Alistando nuestras texturas para Unreal
Crear un Master Material en Unreal
Set Dressing
Creando un Shader complejo en Unreal: Panner
Creando un Shader complejo en Unreal: Tesselation
Exportar para portafolio: Marmoset
Portafolio en Marmoset
Conclusiones
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Substance Designer is a powerful and widely used tool in the digital design industry for creating textures. Let's explore how you can use this program to create complex textures without the need for 3D models. Here we show you how you can take advantage of Substance Designer's capabilities to create stunning textures that you can use in your projects, such as for a castle with platforms and lava.
To get started in Substance Designer, let's create a new substance:
Nodes are fundamental to manipulate and create textures in Substance Designer. We will start with the simplest ones:
Shape Node Parameters:- Type of shape: parabola, bell, etc.- Scale- Size- Angle
To combine multiple image layers, we will use blend nodes:
Blend Modes:- Copy- Subtract- Multiply
When blending images, consider the following steps:
Using the Tile Sampler further extends the power of Substance Designer:
Tile Sampler Parameters:- Count X and Y- Random Rotation- Random Scale
Finally, visualize the textures in 3D space:
Remember that Substance Designer offers versatility and numerous tools to suit an artist's needs. There is no single "recipe," so it is vital to continually experiment and practice. Consider also exploring tutorials from expert artists to broaden your understanding of the program - keep practicing and referencing the real world to continue to improve your skills!
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guau cuántos programas en este curso !!!
Muy genial todo hasta ahora
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