Proyectar y mapas de Uvs

1

Qué aprenderás sobre texturizado de escenarios

2

Tipos de assets

3

Texturizando materiales en Zbrush: Madera, Metal y Roca

4

Texturizando materiales en Zbrush: Hueso y Tela

5

¿Qué es UV Mapping? y ¿Cómo hacerlo dentro de Blender?

6

Métodos de UV Mapping: Automático, Tileable, Espacio 0,1

7

Texel Density

Texturizar Assets

8

Texturas, shaders y materiales

9

Usos y tipos de texturas

10

Texture Atlas, ColorID y organización por material

Optimizar Assets: Bake

11

¿Qué es un Bake?

12

Bake: Usando Marmoset para optimizar nuestros assets High Poly

13

Bake: Problemas comunes y soluciones

Apropiar conceptos de diseño en texturas

14

Rueda cromática y teoría de color en texturas

15

Estilos y métodos de texturizado

16

Referencias: Analizando nuestras imágenes antes de empezar a texturizar

Texturizar Assets: Substance Painter

17

Substance Painter: Nociones básicas

18

Substance Painter: Texturizando un asset estilizado PBR

19

Texturizando un asset estilizado usando Photoshop

Texturizar Assets: Trim Texture

20

¿Qué es una Trim texture y para qué sirve?

21

Modelando nuestra primer Trim Texture con Blender y Zbrush

22

Texturizando nuestra primer Trim Texture con Marmoset y Substance painter

Texturizar Assets: Tileable Texture

23

Substance Designer y los nodos más importantes: Introducción

24

Substance Designer y los nodos más importantes: Finalizado

25

Diseñando nuestro shader: Lava

26

Texturizando un Asset Tileable e Híbrido

Importar assets en Unreal

27

Alistando nuestras texturas para Unreal

28

Crear un Master Material en Unreal

29

Set Dressing

30

Creando un Shader complejo en Unreal: Panner

31

Creando un Shader complejo en Unreal: Tesselation

Exportar para portafolio: Marmoset

32

Portafolio en Marmoset

33

Conclusiones

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Substance Designer y los nodos más importantes: Introducción

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Resources

How to create textures in Substance Designer?

Substance Designer is a powerful and widely used tool in the digital design industry for creating textures. Let's explore how you can use this program to create complex textures without the need for 3D models. Here we show you how you can take advantage of Substance Designer's capabilities to create stunning textures that you can use in your projects, such as for a castle with platforms and lava.

How to start a project in Substance Designer?

To get started in Substance Designer, let's create a new substance:

  • Start a new graph and name it "test graph".
  • Define the size as absolute; we will handle common dimensions like 48x24.
  • You will use a 2D canvas, working directly with images, no 3D models for the moment.

How to explore basic nodes in Substance Designer?

Nodes are fundamental to manipulate and create textures in Substance Designer. We will start with the simplest ones:

  • Shape Node: This node allows you to create primitive shapes that will serve as the basis of your textures.
    • You can experiment with different shapes such as parabolas and bells.
    • Adjustable parameters include scale, size and angle.
Shape Node Parameters:- Type of shape: parabola, bell, etc.- Scale- Size- Angle
  • Transform 2D Node: Facilitates image transformation, allowing you to adjust manually from the canvas.
    • It allows you to manage the offset and the tiling mode to control the repetition of the image.

How to create complex image combinations?

To combine multiple image layers, we will use blend nodes:

  • Blend Node: It manages to combine different images using masks to generate unique effects.
    • You can use various operations such as sus tract, screen, etc., to alter how the images are combined.
Blend Modes:- Copy- Subtract- Multiply

When blending images, consider the following steps:

  1. Duplicate base nodes and adjust them with the transform node.
  2. Introduce a new node of different shapes for variation.
  3. Use the Blend node to create richer and more dynamic textures, experimenting with opacity and blend mode.

How to create repeating patterns with Tile Sampler nodes?

Using the Tile Sampler further extends the power of Substance Designer:

  • Create repeating patterns efficiently, adjusting the counts on the X and Y axes to cover the necessary space.
  • Apply random rotations and scales for more variability and naturalness in your textures.
Tile Sampler Parameters:- Count X and Y- Random Rotation- Random Scale

How to visualize 3D textures and adjust the final output?

Finally, visualize the textures in 3D space:

  • Use the Normal Map node to simulate the 3D effect on your textures.
    • Adjust the intensity of the normal map to obtain the desired detail.
  • Define additional properties such as uniform color and metallic features to complete the texture.

Remember that Substance Designer offers versatility and numerous tools to suit an artist's needs. There is no single "recipe," so it is vital to continually experiment and practice. Consider also exploring tutorials from expert artists to broaden your understanding of the program - keep practicing and referencing the real world to continue to improve your skills!

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guau cuántos programas en este curso !!!

Muy genial todo hasta ahora