Proyectar y mapas de Uvs

1

Qué aprenderás sobre texturizado de escenarios

2

Tipos de assets

3

Texturizando materiales en Zbrush: Madera, Metal y Roca

4

Texturizando materiales en Zbrush: Hueso y Tela

5

¿Qué es UV Mapping? y ¿Cómo hacerlo dentro de Blender?

6

Métodos de UV Mapping: Automático, Tileable, Espacio 0,1

7

Texel Density

Texturizar Assets

8

Texturas, shaders y materiales

9

Usos y tipos de texturas

10

Texture Atlas, ColorID y organización por material

Optimizar Assets: Bake

11

¿Qué es un Bake?

12

Bake: Usando Marmoset para optimizar nuestros assets High Poly

13

Bake: Problemas comunes y soluciones

Apropiar conceptos de diseño en texturas

14

Rueda cromática y teoría de color en texturas

15

Estilos y métodos de texturizado

16

Referencias: Analizando nuestras imágenes antes de empezar a texturizar

Texturizar Assets: Substance Painter

17

Substance Painter: Nociones básicas

18

Substance Painter: Texturizando un asset estilizado PBR

19

Texturizando un asset estilizado usando Photoshop

Texturizar Assets: Trim Texture

20

¿Qué es una Trim texture y para qué sirve?

21

Modelando nuestra primer Trim Texture con Blender y Zbrush

22

Texturizando nuestra primer Trim Texture con Marmoset y Substance painter

Texturizar Assets: Tileable Texture

23

Substance Designer y los nodos más importantes: Introducción

24

Substance Designer y los nodos más importantes: Finalizado

25

Diseñando nuestro shader: Lava

26

Texturizando un Asset Tileable e Híbrido

Importar assets en Unreal

27

Alistando nuestras texturas para Unreal

28

Crear un Master Material en Unreal

29

Set Dressing

30

Creando un Shader complejo en Unreal: Panner

31

Creando un Shader complejo en Unreal: Tesselation

Exportar para portafolio: Marmoset

32

Portafolio en Marmoset

33

Conclusiones

You don't have access to this class

Keep learning! Join and start boosting your career

Aprovecha el precio especial y haz tu profesión a prueba de IA

Antes: $249

Currency
$209
Suscríbete

Termina en:

1 Días
0 Hrs
36 Min
48 Seg

Substance Designer y los nodos más importantes: Finalizado

24/34
Resources

How to apply textures and erosion effects to stones?

Texturing stones by adding an erosion effect can significantly improve the visual appearance in 3D models. To achieve this we can use specific nodes in the design software. Here's how to do it step by step:

  1. Place the 'BND' node: This node helps to add a natural erosion look to the stones. It connects directly to the 3D model to visualize how the stones are eroding.

  2. Adjust the opacity: It is important to reduce the opacity to achieve a more subtle effect. You only want the erosion to be noticeable on the edges and brighter areas.

  3. Add 'ambient occlusion': To make the shadows more realistic, add this node to your design. It generates an occlusion texture similar to the model's own shadows.

  4. Connect to the 3D model: With all nodes in place, you can visualize how the stones erode, achieving a cleaner, more textured look.

How to create backgrounds and apply texture combinations?

Once the stones are textured, you can integrate a background to complement your design. Here's how to achieve a smooth transition between the stones and the background:

  1. Add ground background: use a new node that provides a less detailed background, using the 'glory' style, i.e. blurred.

  2. Reorder connections: Use the X button to swap connections and place the stones on the ground background.

  3. Modify the opacity of the background: Decrease its opacity to properly integrate the ground textures with the stones.

  4. Create a layer mask: Adjust the gradients to define where the textures are applied, ensuring that the earth only appears where you want it to.

How to apply color and enhance details?

The next step is to adjust the colors and bring out the details so that your textures gain realism and consistency. Here's how to do it:

  1. Use gradient maps: Plug in a gradient editor to give color to the stones and the ground background. Select appropriate color palettes for blending.

  2. Blend options: Use blend options, such as overlay, to intensify details and improve visual quality.

  3. Curvature and ambient occlusion: Add curvature nodes to elevate details in the lights and shadows connected to the color model, increasing the realism of the final result.

With these steps, you can enhance your 3D designs with convincing textures and color effects. Practice and experimentation with different nodes and settings will allow you to create richer and more detailed textures. Keep exploring and don't stop!

Contributions 4

Questions 0

Sort by:

Want to see more contributions, questions and answers from the community?

A medida fui avanzando en la clase se me iban aclarando las dudas. Bastante complejo, pero una vez lo entiendes se te facilita el proceso enormemente

Que hermoso curso!

Toca profundizar el conocimiento como siempre

😮 cuántas conexiones!!!