Proyectar y mapas de Uvs

1

Qué aprenderás sobre texturizado de escenarios

2

Tipos de assets

3

Texturizando materiales en Zbrush: Madera, Metal y Roca

4

Texturizando materiales en Zbrush: Hueso y Tela

5

¿Qué es UV Mapping? y ¿Cómo hacerlo dentro de Blender?

6

Métodos de UV Mapping: Automático, Tileable, Espacio 0,1

7

Texel Density

Texturizar Assets

8

Texturas, shaders y materiales

9

Usos y tipos de texturas

10

Texture Atlas, ColorID y organización por material

Optimizar Assets: Bake

11

¿Qué es un Bake?

12

Bake: Usando Marmoset para optimizar nuestros assets High Poly

13

Bake: Problemas comunes y soluciones

Apropiar conceptos de diseño en texturas

14

Rueda cromática y teoría de color en texturas

15

Estilos y métodos de texturizado

16

Referencias: Analizando nuestras imágenes antes de empezar a texturizar

Texturizar Assets: Substance Painter

17

Substance Painter: Nociones básicas

18

Substance Painter: Texturizando un asset estilizado PBR

19

Texturizando un asset estilizado usando Photoshop

Texturizar Assets: Trim Texture

20

¿Qué es una Trim texture y para qué sirve?

21

Modelando nuestra primer Trim Texture con Blender y Zbrush

22

Texturizando nuestra primer Trim Texture con Marmoset y Substance painter

Texturizar Assets: Tileable Texture

23

Substance Designer y los nodos más importantes: Introducción

24

Substance Designer y los nodos más importantes: Finalizado

25

Diseñando nuestro shader: Lava

26

Texturizando un Asset Tileable e Híbrido

Importar assets en Unreal

27

Alistando nuestras texturas para Unreal

28

Crear un Master Material en Unreal

29

Set Dressing

30

Creando un Shader complejo en Unreal: Panner

31

Creando un Shader complejo en Unreal: Tesselation

Exportar para portafolio: Marmoset

32

Portafolio en Marmoset

33

Conclusiones

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Resources

How to start the texturing process in Blender?

You are at that exciting point in 3D design where you have all your textures ready and you are ready to start bringing your models to life in Blender. The process starts by using the preview mode, as you need to replicate this work in Unreal Engine to create more optimal materials. This is because in Unreal, the effects will not import with the textures applied directly from Blender.

How to organize the elements for import?

Before applying textures, it is essential to organize your elements. In Blender, make sure that all objects are properly separated by individual elements, such as platform, railing and balustrade. Then, put these elements together into more complex groups, which will make it easier to import them into the graphics engine. For example, you could group the railing with a "Trim" texture, the platform with a "Tileable" and the balustrade with a "Unic".

How do you create materials in Blender?

Start the process by creating a new material for each of the groups of elements you have in your scene.

  1. Go to the materials panel and select 'Create new material'.
  2. Assign a representative name, such as 'Platform', and use this specific material for your object.
  3. Navigate to the 'Shaders' tab to set image preferences and activate the 'Node Wrangler' plugin to manage textures more efficiently.
#Activating Node Wrangler- Open 'File > Preferences > Plugins'- Find and activate 'Node Wrangler'.

How to apply textures in Blender?

The next step is to apply textures to the newly created materials.

  1. Go to the texturing tab and select the color textures from your image library.
  2. To preview, use only the color texture in order to save time.
  3. Finally, assign the texture to each corresponding group of elements.
# Texture Application- Use Ctrl + T to automatically link the texture to the shader- Select the desired color texture and watch how it is applied to the object.

How to optimize models for efficient performance?

Optimization is a crucial point to improve performance in the graphics engine. It erases faces or surfaces that the player will never see, such as the underside of elements that are attached to the ground. This technique not only improves processing efficiency but also makes Trim texturing easier.

How do I work with Trim Textures?

Using Trim Textures in Blender allows you to efficiently texture repetitive models such as railings and columns.

  • Select the areas that will use the same Trim texture.
  • Unwrap the textures and adjust the coordinates so that the lines align with the model layout.
  • Use UV mapping tags to fine tune how the texture is projected onto the model.
#Use 'Unwrap' to unfold the texture onto the model.2. Adjust the texture rectangle to fit the desired object area.

How to reproduce this process in Unreal Engine?

Once you have finished texturing in Blender, it will be time to transfer this process to Unreal Engine. Here, you will create the materials directly to ensure that the effects are maintained when importing the models. This will facilitate the next step in development: implementing the gameplay and other interactive elements within Unreal.

Keep learning, explore the capabilities of Blender and Unreal, and experiment to achieve environments that captivate in every detail! Remember, in game development every texture counts to immerse players in unique stories.

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