Proyectar y mapas de Uvs

1

Qu茅 aprender谩s sobre texturizado de escenarios

2

Tipos de assets

3

Texturizando materiales en Zbrush: Madera, Metal y Roca

4

Texturizando materiales en Zbrush: Hueso y Tela

5

驴Qu茅 es UV Mapping? y 驴C贸mo hacerlo dentro de Blender?

6

M茅todos de UV Mapping: Autom谩tico, Tileable, Espacio 0,1

7

Texel Density

Texturizar Assets

8

Texturas, shaders y materiales

9

Usos y tipos de texturas

10

Texture Atlas, ColorID y organizaci贸n por material

Optimizar Assets: Bake

11

驴Qu茅 es un Bake?

12

Bake: Usando Marmoset para optimizar nuestros assets High Poly

13

Bake: Problemas comunes y soluciones

Apropiar conceptos de dise帽o en texturas

14

Rueda crom谩tica y teor铆a de color en texturas

15

Estilos y m茅todos de texturizado

16

Referencias: Analizando nuestras im谩genes antes de empezar a texturizar

Texturizar Assets: Substance Painter

17

Substance Painter: Nociones b谩sicas

18

Substance Painter: Texturizando un asset estilizado PBR

19

Texturizando un asset estilizado usando Photoshop

Texturizar Assets: Trim Texture

20

驴Qu茅 es una Trim texture y para qu茅 sirve?

21

Modelando nuestra primer Trim Texture con Blender y Zbrush

22

Texturizando nuestra primer Trim Texture con Marmoset y Substance painter

Texturizar Assets: Tileable Texture

23

Substance Designer y los nodos m谩s importantes: Introducci贸n

24

Substance Designer y los nodos m谩s importantes: Finalizado

25

Dise帽ando nuestro shader: Lava

26

Texturizando un Asset Tileable e H铆brido

Importar assets en Unreal

27

Alistando nuestras texturas para Unreal

28

Crear un Master Material en Unreal

29

Set Dressing

30

Creando un Shader complejo en Unreal: Panner

31

Creando un Shader complejo en Unreal: Tesselation

Exportar para portafolio: Marmoset

32

Portafolio en Marmoset

33

Conclusiones

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Resources

How to create depth in a virtual scene?

A crucial aspect in the creation of virtual scenes is the ability to generate depth, which can transform a player's perception of the environment. To achieve this, elements such as fog can be of great help. Here, we break down some innovative methods for adding depth and dynamism to your Unreal Engine scenarios.

What is exponential height fog and how is it used?

Exponential height fog is a powerful tool in Unreal Engine that helps improve the perception of depth in a scene. You can add it from the mode bar and search for it by name. This fog acts by separating the different elements and can be adjusted in terms of:

  • Density: Modify how thick or light the fog is.
  • Color: Adapt the atmosphere according to the theme of the scene.
  • Opacity: Define how transparent the fog will be.

Opting for a more neutral setting helps to add more depth without distracting from the main focus of the scene.

How to reuse scenery elements?

The key to maximizing efficiency when designing an environment is modularity and reusing existing elements. Here a few approaches:

  1. Element scaling: Take already modeled objects, such as rocks or structures, and scale them to install them in the background or to change their role within the scene.

  2. Intelligent rotation and positioning: Using control keys, such as the 'E' key in Unreal Engine, makes it easy to rotate and adjust elements until you find the ideal arrangement.

  3. Creative use of textures: Use low resolution textures on distant elements, as they don't need high detail and the fog will cover them anyway.

What to consider when adding new elements?

It is vital to understand how new components can complement the scenery. Consider the following steps:

  • Chain elements: Add details such as pillars or chains that integrate naturally into the environment to simulate cohesion and continuity.
  • Design innovation: Play with elements and their connection, such as chains linked in different ways, to increase the dynamics of the scene.

How does fog and lighting enhance the scene?

The effective use of fog in conjunction with the right lighting can radically transform a scene. In advanced courses, such as the lighting course, you will learn how to handle different fog layers and leverage them together with volumetric lighting to create stunning and realistic visual effects.

These techniques not only visually enrich the scene, but also allow those interacting with it to become fully immersed in the virtual world created. Continue experimenting with these elements and refresh your perspective on how to design scenarios that are not only believable, but also unforgettable.

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