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Proyectar y mapas de Uvs
Qu茅 aprender谩s sobre texturizado de escenarios
Tipos de assets
Texturizando materiales en Zbrush: Madera, Metal y Roca
Texturizando materiales en Zbrush: Hueso y Tela
驴Qu茅 es UV Mapping? y 驴C贸mo hacerlo dentro de Blender?
M茅todos de UV Mapping: Autom谩tico, Tileable, Espacio 0,1
Texel Density
Texturizar Assets
Texturas, shaders y materiales
Usos y tipos de texturas
Texture Atlas, ColorID y organizaci贸n por material
Optimizar Assets: Bake
驴Qu茅 es un Bake?
Bake: Usando Marmoset para optimizar nuestros assets High Poly
Bake: Problemas comunes y soluciones
Apropiar conceptos de dise帽o en texturas
Rueda crom谩tica y teor铆a de color en texturas
Estilos y m茅todos de texturizado
Referencias: Analizando nuestras im谩genes antes de empezar a texturizar
Texturizar Assets: Substance Painter
Substance Painter: Nociones b谩sicas
Substance Painter: Texturizando un asset estilizado PBR
Texturizando un asset estilizado usando Photoshop
Texturizar Assets: Trim Texture
驴Qu茅 es una Trim texture y para qu茅 sirve?
Modelando nuestra primer Trim Texture con Blender y Zbrush
Texturizando nuestra primer Trim Texture con Marmoset y Substance painter
Texturizar Assets: Tileable Texture
Substance Designer y los nodos m谩s importantes: Introducci贸n
Substance Designer y los nodos m谩s importantes: Finalizado
Dise帽ando nuestro shader: Lava
Texturizando un Asset Tileable e H铆brido
Importar assets en Unreal
Alistando nuestras texturas para Unreal
Crear un Master Material en Unreal
Set Dressing
Creando un Shader complejo en Unreal: Panner
Creando un Shader complejo en Unreal: Tesselation
Exportar para portafolio: Marmoset
Portafolio en Marmoset
Conclusiones
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A crucial aspect in the creation of virtual scenes is the ability to generate depth, which can transform a player's perception of the environment. To achieve this, elements such as fog can be of great help. Here, we break down some innovative methods for adding depth and dynamism to your Unreal Engine scenarios.
Exponential height fog is a powerful tool in Unreal Engine that helps improve the perception of depth in a scene. You can add it from the mode bar and search for it by name. This fog acts by separating the different elements and can be adjusted in terms of:
Opting for a more neutral setting helps to add more depth without distracting from the main focus of the scene.
The key to maximizing efficiency when designing an environment is modularity and reusing existing elements. Here a few approaches:
Element scaling: Take already modeled objects, such as rocks or structures, and scale them to install them in the background or to change their role within the scene.
Intelligent rotation and positioning: Using control keys, such as the 'E' key in Unreal Engine, makes it easy to rotate and adjust elements until you find the ideal arrangement.
Creative use of textures: Use low resolution textures on distant elements, as they don't need high detail and the fog will cover them anyway.
It is vital to understand how new components can complement the scenery. Consider the following steps:
The effective use of fog in conjunction with the right lighting can radically transform a scene. In advanced courses, such as the lighting course, you will learn how to handle different fog layers and leverage them together with volumetric lighting to create stunning and realistic visual effects.
These techniques not only visually enrich the scene, but also allow those interacting with it to become fully immersed in the virtual world created. Continue experimenting with these elements and refresh your perspective on how to design scenarios that are not only believable, but also unforgettable.
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