Contar historias en tu escenario
Introducción y bienvenida
¿Cómo aprender iluminación para videojuegos?
Narrativa visual
Definiendo el mood del entorno, tono y color
Dirección: luz y set dressing
Composición
Entender conceptos de iluminación
El arte de iluminar
Propiedades físicas de las luces
Vocabulario de iluminación en la industria
Tipos de luces y movilidad
¿Qué es un Lightmap?
Light functions
Visualización en Buffer: Lightmap y Color Base
Iluminar un escenario
Iluminando un escenario interior
Terminando de iluminar un escenario interior
Set dressing escenario: Tamagotchi
Iluminando escenario: Tamagotchi
Luces volumétricas: Exponential Fog y Atmosferic Fog
Apropiar conceptos de iluminación en Unreal
Configuración de Lightmass
Bake y Building de una escena
Bake: problemas comunes y cómo solucionarlos
Finalizar el escenario: Post-Processing stack.
Actores de reflexión
Post processing volume
LUTs
Componer imágenes para nuestro portafolio
Tipos de cámaras en Unreal: lentes y configuración
Screenshots y sequencer
Portafolio y presentación
Conclusiones
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Lighting plays a fundamental role in how we perceive the world and in the design of scenarios, whether in the real world, in video games or in digital art. Properties of light, such as size, distance and temperature, can completely transform the perception of an object. Let's explore how these physical properties of light affect our perception of objects and how they are used creatively in the design of virtual spaces.
The size of a light source determines the amount of area it illuminates, directly affecting the shadows and details visible in an object:
Distance also plays a crucial role: the greater the distance from the light source, the more space the light covers, but with less intensity, affecting the visibility of shadows and details.
The size of the light affects not only shadows but also the level of detail visible on a surface:
A good example is how the sun changes the perception of a building during the day. At midday, in direct light, objects look flat, while at dusk, shadows highlight the three-dimensionality of structures.
The color temperature of light, evaluated on the Kelvin scale, translates into a range from warm to cool colors. This can emotionally and visually transform a scene:
In real life, the sun at sunset produces warmer tones, while a clear midday sky appears cooler. In video game and film production, these tones are played with to create specific atmospheres, such as a volcanic landscape or a frozen area, with different narrative and aesthetic implications.
Color and tone management in lighting helps to clearly define elements in a visual environment, whether digital or cinematic. Effective use of contrasts and gradients deduces how we perceive shapes and volumes:
A gradient is a smooth transition between two or more colors or tones that helps to better represent lighting in objects:
Visual legibility is crucial to distinguish an object from the background, especially in video game environments:
These principles are also applied in film productions such as "Tron" or "Blade Runner", where lighting helps to define clear boundaries and direct the viewer's attention to key elements in the narrative.
Artificial lights in design offer an unlimited palette of colors not found in nature. This is evident in:
In summary, managing lighting in terms of size, color temperature and contrast not only affects how objects are perceived, but also enriches the overall visual experience, essential to the functionality and appeal of video games and film. Exploring and applying these concepts can open up a world of visual creativity and storytelling for designers and artists!
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