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Introducción a Maya 2020
¡Bienvenida! ¿Qué aprenderemos en este curso?
Conoce la interfaz de Maya
Herramientas de navegación en Maya
Sistema de proyectos en Maya
Objetos 3D: nurbs vs. polígonos
Componentes del objeto 3D
Técnicas de modelado
Las 4 bases del modelado poligonal
Utilizando las herramientas de modelado
Aplicando técnicas de suavizado
Alternativas para detallar
Modelado con curvas
Sculpting tools
Proyección de detalle
Prepárate para texturizar
¿Qué es la topología?
¿Qué son y para qué sirven las UVs?
Prepara tu textura con UVs: uso básico del UV Editor
UVs: Modelado Modular
Presenta tu modelo
Convenciones de nomenclatura en la industria
Limpia tu escena: sistemas de organización y optimización en Maya
¡Presenta el modelo en tu portafolio! Tipos de formatos y cómo exportar en Maya
Cierre
Cómo continúa tu carrera profesional
Mentoría expert
El arte en los videojuegos
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UVs are an essential part of the 3D model creation process, and understanding how they work can make a big difference in the quality and efficiency of your projects. UVs are texture coordinates that operate on a map ranging from 0 to 1, allowing textures to be mapped and folded onto the surface of models. This element is crucial to apply textures in detail, as without properly configured UVs, texturing an object can become a challenge.
In Maya, primitive objects come with predefined UVs, but you may need to adjust or redefine them to suit your project. To work with UVs in Maya, go to the Polymodeling menu to find the related options. Here you will find the UV Editor, essential to manage the UVs of your model.
For example, unfolding a cube in the UV Editor reveals a map where you can see all the faces of the cube, allowing you to edit each face individually.
When you approach the creation of UVs, Maya offers several mapping options. These methods directly influence how the surfaces of the model correlate with the textures.
These tools allow you to design the appropriate UVs depending on the specific needs of your project.
UDIMs are an advancement over traditional UV mapping, facilitating greater resolution and detail in the textures of complex models. In essence, they allow the texture space to expand beyond the traditional 0 to 1 quadrant, which is ideal for models that will require complex textiles or higher levels of detail.
Working with UDIMs is crucial when looking for high quality and detail in textures. For example:
Higher resolution: Elements that will be highly visible on camera, such as a main character's face, can be mapped into a UDIM to ensure that the entire texture surfaces with quality detail even when focusing in close-up.
Space Efficiency: Allow parts of the model that do not require high resolution to be organized into a single UDIM, leaving more space for areas that need it, as exemplified by the separation of the lighthouse into groups.
By creatively using UDIMs, a 3D artist can optimize not only the visual quality of the finished model, but also processing resources during production.
Proper manipulation of UVs and UDIMs is critical for any professional looking to take their skills in Maya or any 3D creation software to the next level. With practice and understanding of these tools, your projects will benefit from remarkable artistic quality and workflow efficiency. Go ahead, and keep exploring this exciting area of 3D modeling!
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Questions 1
No se corresponde el audio con la imagen de la clase, arreglen esto porfavor
Recalco que el audio esta desincronizado
Después de 3 años siguen sin arreglar el problema del audio con el video. Que decepción. Se ve que abandonaron este curso las personas de Platzi.
Súper interesante y útil la clase!!!
pésimo curso
No puedo creer que después de más de 4 años que se reportó el problema del desfade de audio y video y aún no lo han solucionado
Buena clase
No se siente que concuerde el video y el audio
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