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18 Hrs
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23 Seg

¿Qué son los Sets de textura?

7/23
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What is the texture set list in Substance Painter?

Substance Painter is an essential tool for any 3D texturing professional. One of the most important aspects to master in this software is the use of the texture set list. This resource allows you to work in a more organized and detailed way in the creation of textures for 3D models. By understanding how to use the texture set list, you can optimize your workflow and customize each component, achieving more detailed and realistic textures.

How are textures organized with texture sets?

When working in Substance Painter, 3D models must be decomposed into UVs. These are 2D maps that represent the unfolded image of the 3D object, like unfolded gift wrapping paper. In addition, the concept of UDIMs comes into play, allowing this paper to be subdivided into small fragments to obtain greater detail.

  • UVs: 2D representation of the 3D model.
  • UDIMs: detailed fragments of the texture map.

A texture set is a subdivision of the UVs in the model, and can be organized in different ways. For example, you can divide a model into sets for the head and body, or even separate materials such as skin, eyes, and clothing into different sets. This allows you to apply and modify materials independently, without interfering with other parts of the model.

How to optimize the work with the texture set list?

The texture set list in Substance Painter makes it easier to customize and modify textures more precisely. Through this menu, you can select each texture set and apply the necessary characteristics, such as transparency for the eyes, while, for example, the skin remains opaque.

Some advantages of using the texture set list include:

  • Versatility: allows you to modify each set according to specific texture and material needs.
  • Time optimization: makes it easier to work more logarithmically and efficiently.
  • Avoid cross-painting errors: by working in separate sets, you avoid paint details from one part being carried over to another.

How to apply materials and properties in different sets?

The use of materials in a 3D model is crucial to achieve more complex textures. You can assign a different material to each part of the model and, when importing into Substance Painter, the software will automatically recognize the materials and create separate texture sets. In this way, each set is customized according to the desired material properties, such as transparency, metallicity, and more.

If at any time you need to copy properties between sets, in most applications, including Substance Painter, you can use the standard copy and paste commands (Control + C, Control + V).

Mastering the texture set list allows for detailed customization and control over your texturing work and significantly improves your efficiency and results in Substance Painter. By knowing how to use and manage this resource, you will be able to create more detailed, realistic and adaptable textures for different projects.

Ready to integrate the next piece of the 3D texturing puzzle? In the next class, you will discover how to work with ID maps and how to import an object from other applications into Substance Painter to start the painting process.

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