Señor Jauregui, solo puedo aplaudir su saber enseñar. Primero nos va diciendo paso a paso como hacerlo y en donde y luego va directo al grano y no pierde tiempo. Solo nos dice lo que hace falta y ya. Muchas Gracias, ojala todos fueran así.
Introducción
¿Cómo producir audio para videojuegos?
Configuración del entorno de trabajo
Instalación y tutorial básico de Reaper
Instalación de FMOD y conexión con Reaper
Guía de instalación e integración de FMOD
Instalación y configuración de Unity
Análisis y práctica de conceptos
Sonido y ruido blanco
Volumen e intensidad
Frecuencia
Timbre
Espacialidad
Próximos pasos
Continúa con el Curso de Audio para Videojuegos: Técnicas de Diseño Sonoro
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The installation of EZMODE, also known as Epmod, is a crucial step in the creation of professional audiovisual projects. This middleware is especially noted for its use in various development platforms. Let's explore how to install it efficiently and quickly. Remember that when working on high-budget productions, it will be essential to check Epmod's licenses to ensure legal compliance.
To get started, go to the official Epmod website:
On this page you will find the licensing details. Although it may seem expensive to pay for a full license (starting at $2000 USD), the good news is that it is completely free for budgets under $200,000 USD. You will be able to use Epmod for different engines such as Unity, Unreal, and even the Cry Engine, developed in Germany.
Once on the Epmod Studio Suite page, follow these steps:
If the system asks you to create a user, do it through the sign up option available in the profile section.
The integration of Reaper with Epmod is essential to simplify the export and management of files:
Save Project in Reaper: Make sure you have no unsaved projects (indicated by "unsaved project"). Use Ctrl + S
to save them in a folder assigned for the course. Avoid special characters in file names, such as accents or the letter ñ. For example, use: "class_integration_Reaper_Epmod".
Preferences in Epmod: Go to the edit menu, select preferences, and verify that the Reaper executor is correctly configured in the specified path.
Connect projects: From the folder where you saved the Reaper project, drag and drop the file into Epmod's Assets tab. This will facilitate audio export and automatic saving of changes.
This integration not only simplifies the workflow, but also ensures more efficient resource management, which is essential when working in teams and complex projects such as video games.
With the installation and integration of Epmod completed, I encourage you to continue exploring the possibilities offered by these tools in the development of your projects. The next step will be to install Unity, thus broadening the creative horizon for your video game and networked media developments. Go ahead with confidence and enthusiasm! Knowledge and practice will open numerous doors in this exciting creative world.
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Questions 1
Señor Jauregui, solo puedo aplaudir su saber enseñar. Primero nos va diciendo paso a paso como hacerlo y en donde y luego va directo al grano y no pierde tiempo. Solo nos dice lo que hace falta y ya. Muchas Gracias, ojala todos fueran así.
Disfruto el aprendizaje, muy concreto y eficiente al transmitir el conocimiento.
Muy pulido para enseñar, gracias!
Chevere
Genial
la version 2. 02 de fmod ya está unity verified
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