Rdeverb
https://drive.google.com/file/d/1u8PEf1BwIRzrYMk-oHMQgMdh8kwo7iHI/view?usp=sharing
Requisitos
¿Ya tomaste el Curso de Audio para Videojuegos: Fundamentos de Diseño Sonoro?
Técnicas con ruido blanco
Filtros
Automatización
Modulación con osciladores de baja frecuencia
Faders en tomas
Técnicas con muestras: plugins
Plugins en Diseño Sonoro: voz robótica
Plugins en Diseño Sonoro: voz de radio
Layering: disparos
High end, mid end y low end: explosiones
Técnicas con muestras: foley
Foley de pasos
Foley de wooshes
Glitches
Técnicas con muestras: detalles finales
Edición de loops
Reverberación
Sincronización
Diseño sonoro y sincronización a keyframes
Siguientes pasos
Continúa con el Curso de Audio para Videojuegos: Implementación
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Reverberation is an acoustic phenomenon that occurs when sound bounces around a space. This phenomenon is noticeable in caverns, chapels and concert halls, where you can hear the echo of your own voice due to bouncing off the walls. Reverberation can be generated naturally or by physical and digital effects.
There are two main physical methods for creating reverberation:
Digital technology makes it possible to replicate reverberation with great accuracy. The two main digital methods are:
In Reaper's digital audio environment, we can explore the reverb effect through the use of plugins. Here are some key aspects of the process.
When inserting the reverb plugin, it is crucial to understand certain parameters that affect the sound:
The low pass and high pass filters allow you to adjust the reverb frequencies, reducing or boosting certain ranges of the sound spectrum to optimize the desired effect. These adjustments are essential to achieve the appropriate acoustic environment for each piece or stage.
Once the basics have been mastered, there are more advanced methods that are common in professional sound design. For example, creating auxiliary channels and using sends to apply reverb in a more flexible and elaborate way are useful techniques for achieving greater depth and realism in the audio mix.
The ReaVerb plug-in, available from Reaper, is an excellent tool for applying convolution reverb. It allows you to add and manipulate impulses from recordings of real spaces.
Using reverb in projects such as video games can significantly enrich the user experience. Consider using reverb in specific situations, such as:
Experiment and adjust these parameters to find the perfect setting for each scenario in your project - exploration and creativity are key!
Contributions 7
Questions 1
Usaría este ambiente para aplicarlo cuando el jugador este explorando en una cueva o tunel
holaaa 😃 xd
en una caverna o algo asi
la reverb es mucho mas comoda manejar desde un auxiliar (utilizarla en paralelo), para tenerla completamente aplicada pero jugar con los niveles de ambas.
yo lo usaría en momentos donde el jugador se encuentre en un lugar cerrado, tal vez en una caverna y optaría por un revrb de impulsos
La Reverberación es el rebote (eco) del sonido en un ambiente cerrado (como una caverna o una habitación). Con ciertas configuraciones de plugins, se es capaz de lograr un efecto “tenebroso” dada su naturaleza de “soledad”.
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