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2 Seg

Reverberación

14/16
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What is reverberation and how is it generated?

Reverberation is an acoustic phenomenon that occurs when sound bounces around a space. This phenomenon is noticeable in caverns, chapels and concert halls, where you can hear the echo of your own voice due to bouncing off the walls. Reverberation can be generated naturally or by physical and digital effects.

How is reverberation achieved physically?

There are two main physical methods for creating reverberation:

  • Plate reverberation: uses a metal plate that can weigh up to six hundred kilograms. As the sound interacts with this plate, it produces bounces similar to those of a wall.
  • Spring reverberation: Uses a spring to simulate sound bouncing.

What is the role of digital technology in reverberation?

Digital technology makes it possible to replicate reverberation with great accuracy. The two main digital methods are:

  • Algorithmic reverberation: based on mathematical code that recreates how sound would bounce in a specific space.
  • Convolution reverb: Uses actual recordings of sound impulses in different spaces, which gives the effect great authenticity.

How do I set up a reverb plug-in in Reaper?

In Reaper's digital audio environment, we can explore the reverb effect through the use of plugins. Here are some key aspects of the process.

How do I manipulate the plugin parameters?

When inserting the reverb plugin, it is crucial to understand certain parameters that affect the sound:

  • Wet and Dry: The amount of processed signal with reverb (wet) versus the original unprocessed signal (dry).
  • Room Size: The size of the virtual space in which we want the sound to bounce.
  • Damping: Controls how much the sound is damped with each bounce.
  • Stereo Width: Adjusts the width of the stereo space.

What is the importance of filters?

The low pass and high pass filters allow you to adjust the reverb frequencies, reducing or boosting certain ranges of the sound spectrum to optimize the desired effect. These adjustments are essential to achieve the appropriate acoustic environment for each piece or stage.

What advanced techniques can be explored?

Once the basics have been mastered, there are more advanced methods that are common in professional sound design. For example, creating auxiliary channels and using sends to apply reverb in a more flexible and elaborate way are useful techniques for achieving greater depth and realism in the audio mix.

How to apply convolution reverb in practice?

The ReaVerb plug-in, available from Reaper, is an excellent tool for applying convolution reverb. It allows you to add and manipulate impulses from recordings of real spaces.

  • Additional components: ReaVerb allows the use of impulse generators, normalization and other controls that determine the volume and amplitude of the reverb.
  • Customization: It is possible to adjust and experiment with all these parameters to create new sound atmospheres, from subtle echoes to impressive tunnel effects.

When is it ideal to use reverb in audio projects?

Using reverb in projects such as video games can significantly enrich the user experience. Consider using reverb in specific situations, such as:

  • Large spaces: To give a sense of vastness in classrooms, museums, or similar in-game scenarios.
  • Natural environments: Simulating caves, forests or any environment that would naturally echo.
  • Dramatic moments: Accentuating key moments with pronounced reverberation can increase the emotional impact.

Experiment and adjust these parameters to find the perfect setting for each scenario in your project - exploration and creativity are key!

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holaaa 😃 xd

en una caverna o algo asi

la reverb es mucho mas comoda manejar desde un auxiliar (utilizarla en paralelo), para tenerla completamente aplicada pero jugar con los niveles de ambas.

yo lo usaría en momentos donde el jugador se encuentre en un lugar cerrado, tal vez en una caverna y optaría por un revrb de impulsos

La Reverberación es el rebote (eco) del sonido en un ambiente cerrado (como una caverna o una habitación). Con ciertas configuraciones de plugins, se es capaz de lograr un efecto “tenebroso” dada su naturaleza de “soledad”.