Este es uno de los mejores cursos que he tomado. Muchas gracias!
Introducción
Bienvenida y presentación del curso
¿Cómo se crea un juego en un estudio independiente?
Crea el documento de diseño de tu juego
Comienza con un resumen del juego
Definiendo la jugabilidad y las mecánicas
Personaliza la experiencia del juego
Cómo te inspiras para crear juegos
Enmarca la historia y los escenarios
Agrega otros apartados
Crea tus personajes
Diseña los niveles
Esboza la interfaz del juego
Inteligencia Artificial en el videojuego
Delinea el arte del juego
Agrega otros apartados de valor
Conclusión
¿Por dónde seguir la ruta?
You don't have access to this class
Keep learning! Join and start boosting your career
The art in a video game is a crucial element that directly affects the player's experience. When thinking about the art of a game, we must clarify what we want to convey visually. This concept must be aligned with the aesthetics we want to offer and the emotions we want to provoke in the player.
To achieve this, it is essential to create an aesthetic summary within the game document. It is not about detailing every aspect of the art, but highlighting the key elements that will bring the game's visual universe to life.
For example, in the case of the Arcanet game, a retro-futuristic aesthetic based on recycled machinery was sought, standing out with a steampunk style and differentiating it from the classic pixel art.
The use of references and concept art is vital to communicate the aesthetic vision to the art team. References can come from any source, not only from videogames.
In Arcanet, a clear reference is the movie "Way, Way West", known for its steampunk aesthetics. Elements such as the giant mechanical spider allow designers to have a concrete starting point.
Strengthening the perception of the game involves creating a visual environment that complements the gameplay. In Arcanet, we sought to enhance the feeling of speed and agility with a fluid and minimalist aesthetic. This involves:
To provide direction to the art team, it is crucial to specify the basic features we envision for the game. This is accomplished through clear styles, color palettes, and references.
Completing a style guide section is a valuable recommendation. Answer questions about the visual and sensory message you are looking for, and gather sketches and images that go in this direction. Sharing these elements not only ensures aesthetic cohesion, but also fosters a creative flow within the team.
We encourage developers to explore courses such as the Concept Art course available on Platzi to expand their understanding of game art design. This learning boosts their ability to materialize visual concepts that capture the essence of their game.
Contributions 1
Questions 0
Este es uno de los mejores cursos que he tomado. Muchas gracias!
Want to see more contributions, questions and answers from the community?