Tengo grandes expectativas en este curso, gracias Ruth
Introducción
Introducción y manejo de la Interfaz
¿Qué es y qué no es Unity?
¿Cómo se instala Unity?
La Interfaz de Unity
¿Para qué sirve cada ventana?
Escena e inspector
Importar y exportar Unity Packages
Git, Github y Unity
Haciendo cambios con Git
¿Cómo volver repositorio mi proyecto de Unity?
Navegar a través de la escena: Trucos divertidos para ir a cualquier parte de tu juego
Construcción y manipulación de Game Objects
Componente Transform: Posición, Rotación y Tamaño
Materiales: Colores, Shaders y Reflection probes
Espacio global, espacio local y jerarquía
Fuentes de sonido y escuchas
Luces y efectos
Prefabs: Simples, anidados y variantes
¿Por qué usar prefabs?
Un vistazo al 2D: Sprites
Física
¿Cómo pedirle a un objeto que obedezca las leyes de la física?
Joints: Clavos, resortes, bisagras y motores
Joints: Clavos, resortes, bisagras y motores en la práctica
Cierre
¡Ahora dominas la interfaz de unity!
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For those who develop video games, specifically in Unity, the organization and management of this powerful software can become a challenge. Fortunately, with a little guidance, you can learn how to manage and get the most out of its panels. Unity is a robust and multifaceted platform in which you will have tools such as the hierarchy, the project, the inspector, and of course, the scene and the game to facilitate your workflow. Learning how to handle these tools is essential for any developer. We will start by exploring the most important functions of Unity.
Hierarchy panel: Here you find a list of all the elements present in the scene, such as cameras and directional lights. The hierarchy allows you to create parent-child relationship structures between game elements.
Project panel: Acts as an asset manager, where you can import sound files, textures and sprites by simply dragging them into the panel. Be sure to keep an order to avoid a chaos of files.
Inspector panel: This is a space where you can view and modify properties of selected objects in the scene.
Scene panel: This is the place where you build and interactively visualize your game environment.
Game panel: Provides a preview of how the game will look when it is active. However, during this view, interaction with the interface is limited.
Top buttons: Like those of an old radio, they give access to functionalities such as Play, Pause and Next for basic controls of the game execution.
Organization is crucial, and here are some tips:
Create folders by type: Sort files by sound, code, textures, sprites, and 3D models, making sure that each type of asset is clearly labeled.
English names: Given the international nature of video game development, it is useful to keep names in English.
Use hierarchical structure: Drag and drop files into the corresponding structure to facilitate access and understanding of the project.
A practical example would be the use of folders such as Sound
for sounds or Scripts
for your code files, ensuring quick and effective access.
If you want a different layout for your panels, Unity allows you to customize it:
Move panels: Drag and drop panels in your workspace to maximize the use of space.
Predefined and custom layouts: You can restore or choose from several Unity layouts, or even create your own to suit your particular working style. The ease of creating an environment that works for you is a significant advantage.
It's common to accidentally close panels, but don't worry. Unity makes it easy to restore panels through the options in the Add tab
, where you can find and retrieve the most important tabs in your project.
The importance of a well-organized asset manager cannot be underestimated. A clear and coherent structure facilitates development and significantly improves efficiency. As Herman Tuleken, developer at 24-bit games, points out: "A structure and naming of folders makes it easier to find things and know what's what".
With these tips and strategies, you'll maximize your Unity skills and move forward on your path to becoming a more efficient and orderly game developer. Always keep a mindset of continuous learning and adaptation to face new challenges in this exciting world of game development.
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Questions 0
Tengo grandes expectativas en este curso, gracias Ruth
La estructura de carpetas dependerá del proyecto, pero si es un proyecto medianamente serio, recomendaría seguir Clean Arquitecture.
Usando él ¿Quién eres? > ¿Qué eres?
Para la parte de Infraestructure o sea código acoplado a Unity, sería algo de este estilo:
User/Infraestructure/Images/
User/Infraestructure/Scripts/
User/Infraestructure/Scenes/
Como siempre, el orden resulta ser esencial.
todo muy bien explicado, y muy util en el caso que por accidente se borre una ventana, normalmente cerraria y volveria a abrir unity, pero quizas borraria lo avanzado
Se parece un montón a como usar un editor de vídeo, muy similar a Premiere Pro por ejemplo.
Gracias Ruth!
Excelente el truco para el Layout!
Muchas gracias por el curso e aprendido tanto en una sola semana. muchas gracias profesora
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