You don't have access to this class

Keep learning! Join and start boosting your career

Aprovecha el precio especial y haz tu profesión a prueba de IA

Antes: $249

Currency
$209
Suscríbete

Termina en:

1 Días
10 Hrs
32 Min
57 Seg
Curso de Introducción a Unity: Interfaz

Curso de Introducción a Unity: Interfaz

Ruth Margarita García López

Ruth Margarita García López

¿Para qué sirve cada ventana?

4/22
Resources

How to effectively navigate in Unity using the panels?

For those who develop video games, specifically in Unity, the organization and management of this powerful software can become a challenge. Fortunately, with a little guidance, you can learn how to manage and get the most out of its panels. Unity is a robust and multifaceted platform in which you will have tools such as the hierarchy, the project, the inspector, and of course, the scene and the game to facilitate your workflow. Learning how to handle these tools is essential for any developer. We will start by exploring the most important functions of Unity.

What are the main panels in Unity?

  1. Hierarchy panel: Here you find a list of all the elements present in the scene, such as cameras and directional lights. The hierarchy allows you to create parent-child relationship structures between game elements.

  2. Project panel: Acts as an asset manager, where you can import sound files, textures and sprites by simply dragging them into the panel. Be sure to keep an order to avoid a chaos of files.

  3. Inspector panel: This is a space where you can view and modify properties of selected objects in the scene.

  4. Scene panel: This is the place where you build and interactively visualize your game environment.

  5. Game panel: Provides a preview of how the game will look when it is active. However, during this view, interaction with the interface is limited.

  6. Top buttons: Like those of an old radio, they give access to functionalities such as Play, Pause and Next for basic controls of the game execution.

How to organize assets in Unity?

Organization is crucial, and here are some tips:

  • Create folders by type: Sort files by sound, code, textures, sprites, and 3D models, making sure that each type of asset is clearly labeled.

  • English names: Given the international nature of video game development, it is useful to keep names in English.

  • Use hierarchical structure: Drag and drop files into the corresponding structure to facilitate access and understanding of the project.

A practical example would be the use of folders such as Sound for sounds or Scripts for your code files, ensuring quick and effective access.

How to customize the layout of the panels?

If you want a different layout for your panels, Unity allows you to customize it:

  • Move panels: Drag and drop panels in your workspace to maximize the use of space.

  • Predefined and custom layouts: You can restore or choose from several Unity layouts, or even create your own to suit your particular working style. The ease of creating an environment that works for you is a significant advantage.

What to do if you lose a panel in Unity?

It's common to accidentally close panels, but don't worry. Unity makes it easy to restore panels through the options in the Add tab, where you can find and retrieve the most important tabs in your project.

The value of an organized structure

The importance of a well-organized asset manager cannot be underestimated. A clear and coherent structure facilitates development and significantly improves efficiency. As Herman Tuleken, developer at 24-bit games, points out: "A structure and naming of folders makes it easier to find things and know what's what".

With these tips and strategies, you'll maximize your Unity skills and move forward on your path to becoming a more efficient and orderly game developer. Always keep a mindset of continuous learning and adaptation to face new challenges in this exciting world of game development.

Contributions 12

Questions 0

Sort by:

Want to see more contributions, questions and answers from the community?

Tengo grandes expectativas en este curso, gracias Ruth

La estructura de carpetas dependerá del proyecto, pero si es un proyecto medianamente serio, recomendaría seguir Clean Arquitecture.

Usando él ¿Quién eres? > ¿Qué eres?

Para la parte de Infraestructure o sea código acoplado a Unity, sería algo de este estilo:

User/Infraestructure/Images/
User/Infraestructure/Scripts/
User/Infraestructure/Scenes/

Como siempre, el orden resulta ser esencial.

todo muy bien explicado, y muy util en el caso que por accidente se borre una ventana, normalmente cerraria y volveria a abrir unity, pero quizas borraria lo avanzado

Se parece un montón a como usar un editor de vídeo, muy similar a Premiere Pro por ejemplo.

Gracias Ruth!

Excelente el truco para el Layout!

Me gustaria saber como acomdaría unity un game developer
al hacer una simulación de un juego, la cámara se queda estática, como podría hacer que la cámara siga a un objeto y sus movimientos
Excelente
Mi propósito con el curso, mas que crear video juegos, es crear simulaciones, donde pueda interactuar, entrenar y ver como se comportan las IAs que estoy creando, esta genial!!
Hola, estos assets de esta clase, los compartes en algún lado?? Dónde los puedo encontrar?

Muchas gracias por el curso e aprendido tanto en una sola semana. muchas gracias profesora