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Introducción a los efectos visuales en videojuegos
Entendiendo qué son los VFX para videojuegos
Fundamentos básicos parte 1: Gameplay
Fundamentos básicos parte 2: Color
Fundamentos básicos parte 3: Contraste
Fundamentos básicos parte 4: Silueta y forma
Fundamentos básicos parte 5: Ritmo
Sistemas de partículas
Entendiendo los sistemas de partículas parte 1
Entendiendo los sistemas de partículas parte 2
Entendiendo los sistemas de partículas parte 3
Materiales y texturas
¿Cómo funcionan los materiales y texturas?
VFX 1
Mi primer VFX parte 1
Mi primer VFX parte 2
Mi primer VFX parte 3
Flipbooks
Flipbooks
Disparo de plasma
Disparo de plasma parte 1
Disparo de plasma parte 2
Disparo de plasma parte 3
Sistemas de partículas II
Entendiendo los sistemas de partículas parte 4
Sistemas de animación
Sistemas de animación parte 1
Sistemas de animación parte 2
Trails
Comprendiendo el uso de trails en VFX
Objetos 3D
Comprendiendo el uso de los objetos 3D en los VFX
Desarrollando explosión de terreno 01
Desarrollando explosión de terreno 02
Post-processing
Post processing
Cierre de curso
Proyecto de certificación
Despedida
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Creating realistic visual effects in Unity can be a creative and challenging task. One of the techniques to enrich the behavior of your particle systems is to add noise. This technique will introduce erratic behavior to your particles, giving a more natural and varied appearance.
To start, in the Unity editor, do the following:
This module will add noise to the motion of the particles, which will make them move in a curved way. The noise uses an imaginary grayscale "noise map" that alters the straight path of the particles, giving a more natural behavior.
Experiment with these values according to your needs to get the desired effect on your particles.
Creating specific effects, such as fireflies in a magical forest, is possible thanks to the noise settings. Here's how:
Randomize Direction
option in the Shape module to make the particles move in random directions.These settings will allow you to create an effect of fireflies flying in a natural and random way. Be sure to use noise to give an erratic motion that simulates the flight of a real firefly.
Explosions and dramatic effects require adjusting the direction and shape of the particles to simulate an explosion. Unity offers useful tools to achieve this.
Stretch Billboard
to stretch the particles so they look elongated and elongated.Emission
section to generate many particles at the same time, for example, using a Burst
of 30 particles.Speed Scale
and Length Scale
to add drama to the explosion.Play and experiment with these features to create a dramatic and realistic effect, giving it the dramatic character that a convincing explosion requires. Remember, the key is to practice and tweak to get the visualization that makes the best impact on your project.
With these tools and techniques, we encourage you to continue experimenting and exploring the visual world that you can create with Unity. Your creativity is the only limit - go ahead and keep learning!
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