Introducci贸n a los efectos visuales en videojuegos
Entendiendo qu茅 son los VFX para videojuegos
Fundamentos b谩sicos parte 1: Gameplay
Fundamentos b谩sicos parte 2: Color
Fundamentos b谩sicos parte 3: Contraste
Fundamentos b谩sicos parte 4: Silueta y forma
Fundamentos b谩sicos parte 5: Ritmo
Sistemas de part铆culas
Entendiendo los sistemas de part铆culas parte 1
Entendiendo los sistemas de part铆culas parte 2
Entendiendo los sistemas de part铆culas parte 3
Materiales y texturas
驴C贸mo funcionan los materiales y texturas?
VFX 1
Mi primer VFX parte 1
Mi primer VFX parte 2
Mi primer VFX parte 3
Flipbooks
Flipbooks
Disparo de plasma
Disparo de plasma parte 1
Disparo de plasma parte 2
Disparo de plasma parte 3
Sistemas de part铆culas II
Entendiendo los sistemas de part铆culas parte 4
Sistemas de animaci贸n
Sistemas de animaci贸n parte 1
Sistemas de animaci贸n parte 2
Trails
Comprendiendo el uso de trails en VFX
Objetos 3D
Comprendiendo el uso de los objetos 3D en los VFX
Desarrollando explosi贸n de terreno 01
Desarrollando explosi贸n de terreno 02
Post-processing
Post processing
Cierre de curso
Proyecto de certificaci贸n
Despedida
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Welcome to the fascinating task of bringing your projects to life with 3D objects in Unity. 3D objects can be much more than just solid shapes. Combined with transparent textures and materials, they offer a range of amazing visual effects. Below, I'll show you step-by-step how to use these elements in Unity to enhance your designs.
To begin with, it is essential to understand how a 3D object can have a material with transparency, similar to conventional particles. Here's how to do it:
Create the particle system: Start by creating a new particle system and connect one of the 3D objects available in your resource folder, such as the "magic cylinder".
Set the mesh rendering: Change the object material to one that allows you to display the cylinder initially. Set the Render Alignment to local mode.
Connect a texture to the material: Create a new material, e.g. "Magic Portal", and apply a suitable texture. Use Unity's search tools to facilitate the process.
Manage transparency and opacity: Make sure the texture is transparent. This is usually achieved by selecting the texture and setting the material to omit certain colors.
Once you have connected your textures and materials, it is time to adjust the behavior of the cylinder so that it behaves according to your expectations:
Rotation and position: disable the Shape and speed options, and rotate the cylinder about 90 degrees using "3D Start Rotation". Note the correct axis for the rotation.
Life cycle and particle generation: Adjust the lifetime of each particle and control how many cylinders are generated to avoid visual overcrowding. Change the material type from alpha to additive, which will allow them to fade smoothly.
Render Face: Change the Render Face option if you want the object to be seen from inside and outside. Using the "Both" option will show the cylinder from both perspectives.
3D objects do not only provide volume. Their features allow you to develop complex visual effects in your projects:
Modify the size of the cylinder: You can adjust the size of the cylinder during its life cycle, so that it starts large and becomes small before disappearing.
Particle intervals: Set the particle cycles to emerge one after the other, adjusting the interval, e.g. 0.2 seconds between each cycle.
Wrap objects: Integrate cubes or other objects to be wrapped by your particle system, creating effects such as explosions, portals or shields.
Working with 3D objects and their textures requires practice and experimentation. Properly manipulating these elements will open up a world of possibilities when creating visual effects. If you want to delve deeper into modeling techniques and UV map manipulation, I recommend exploring specialized courses in 3D modeling.
It's always a good time to experiment with the resources at your disposal and develop your own creative effects - don't forget to show and share your creations!
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