Una vez un director de arte dijo “Tener varios artistas en un equipo de trabajo es como pastorear gatos.” Muy difícil por cada artista es único haciendo su arte desde su persona.
Introducción
¿Qué aprenderemos en este curso?
El Rol del Director de Arte
Relación entre Director, Productor y Director de Arte
Rol y responsabilidades del Director de Arte
Artistas de producción
Básicos de Dirección de Arte
Tema y Estilo
Lenguaje y umbral visual
Entendiendo al Target
Personajes y escenarios
Focal point y props
Etapas de producción
Comprendiendo las etapas de producción de un juego (Indie a Triple A)
Metodologías y proceso creativo
Guía estilística, brief creativo y moodboards
Key beats, sell sheets, concept art, sequence y splash art
Dirección de un equipo
Tipos de Líderes
Cómo delegar en un equipo
Feedback en el proceso iterativo
Tips generales de management
Conclusión del curso
¡Ahora cuentas con lo necesario para ser un gran Director de Arte!
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In the exciting world of creative production, production artists play a fundamental role. These artists are not like traditional visual artists, as they work under specific guidelines of the project they are involved in, especially in the field of video games. It is crucial that they understand the objectives of the project and how these are integrated into the brief or work script. Art directors are tasked with guiding artists on the path to meeting these goals, ensuring that their creativity aligns with the needs of the project.
Despite the rigid structure these artists must follow, they can still incorporate a touch of their personality into their work. Knowing their responsibilities will allow us to estimate how long certain processes may take and what additional tools or training they may need. It is important to remember that each artist is unique, having a very particular personality.
A concept artist, also known as a concept artist, has the ability to transform any idea, however small or large, into a visual representation. From environments to characters and props, concept artists are indispensable for visualizing the early stages of a project. A relevant experience in this field is the development of a character for the game "Fight for the Light", where a unique character with no arms or legs, capable of pushing other players, was devised. This creativity was key to solving challenges in character design.
It also highlights the difference between working on a project without a specific art director, in an independent team, and under the guidance of an art director. On "Have You Heard?", working under the supervision of Mel, an art director, allowed for a clearer understanding of the project's goals and guidelines, with visual guidelines and continuous feedback.
A Tech Artist serves as a bridge between the creative team and the technology tools. They help develop efficient processes, improve tools and establish naming systems. These artists are ideal for those who, in addition to creating art, want to get involved with the graphics engine or Engine.
An art director works closely with the Tech Artist to identify needs between the artists and the Engine, developing custom tools that streamline the work. This may include creating textures more efficiently, designing more functional animation skeletons, or even reducing the number of clicks needed for a certain process.
Visual Effects Artists, or visual effects artists, are in charge of bringing the game to life through effects such as glows, explosions and more. These effects are vital to feed back to the player on a visual level. Decisions about the visual language and the implementation time of these effects (whether they are real-time or pre-rendered) also fall on the art director.
The art director must ensure that each effect is not only aesthetically pleasing, but also aligns with the visual language and guidelines of the game. The role of the VFX Artist is an exciting one, given the variety of methods to achieve the desired results, and with a limited amount of specialists in the field, it represents a significant opportunity for those who wish to venture into this area.
If you are passionate about art in creative production, don't hesitate to explore multiple areas and roles, each with its own rewards and challenges.
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Una vez un director de arte dijo “Tener varios artistas en un equipo de trabajo es como pastorear gatos.” Muy difícil por cada artista es único haciendo su arte desde su persona.
Artistas que admiro:
En la dirección de arte de un videojuego, hay varias áreas de especialización que se enfocan en diferentes aspectos del proceso de creación visual del juego. Algunas de estas áreas son:
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