Introducci贸n y configuraci贸n inicial
Bienvenida al curso
Cargando el proyecto
El sistema de UI de Unity
El sistema de UI de Unity
El componente Canvas
El Rect Transform
Componente de imagen
M谩scaras y efectos
C贸mo crear texto en Unity
Creando botones en nuestra interfaz
Otros elementos de UI
Auto layout
Scroll views
Canvas groups
Haciendo interfaces para el juego
Revisi贸n de las interfaces del juego
Importando nuestros assets
Diagramaci贸n de la pantalla del t铆tulo
Animando el fondo con shader graph
Agregando l贸gica a la pantalla de t铆tulo
Diagramaci贸n de la pantalla de selecci贸n de nivel
Implementaci贸n pantalla de selecci贸n de nivel
Ajustando el sistema de interfaz
Mejora de la interfaz del juego
Implementando la interfaz del juego
Diagramando la pantalla de pausa
Implementando la pantalla de pausa
Mejorando la pantalla de Game Over
Diagramaci贸n de la pantalla de configuraci贸n
Implementaci贸n de la pantalla de configuraci贸n
Muestra final y conclusiones
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Unity goes beyond the usual buttons and images by offering a variety of interactive elements that enrich graphical interfaces. Although they are not as well known or frequently used, exploring them can open up a world of possibilities in the graphic design of applications. Here we introduce you to some of these Unity interactive elements, along with practical guides for their configuration.
The Toggle element is a Checkmark resource that allows you to toggle an option on or off when you click on it. Initially, this element may appear small when inserted into the Unity canvas, but customizing it is key to maximizing its functionality:
OnValueChanged
event, which invokes functions that receive Boolean values, giving rise to various interactions in the script.The Slider element is a sliding tool that changes values in a linear range:
OnValueChanged
, which transmits numeric values within the predefined range. These values are extremely useful for adjusting settings, modifying speed, number of movements, among other aspects.The InputField is a vital element for applications that require text input:
These interactive elements may not be as commonly implemented as buttons and graphics in Unity projects, but they provide valuable functionality that enriches the user experience. Explore these options and consider integrating them into your applications, especially if you are looking for interfaces that require generic interactions. The next step will be to combine them with AutoLayout components to develop more complex and efficient interfaces.
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