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Otros elementos de UI

10/29
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What are the least used interactive elements in Unity?

Unity goes beyond the usual buttons and images by offering a variety of interactive elements that enrich graphical interfaces. Although they are not as well known or frequently used, exploring them can open up a world of possibilities in the graphic design of applications. Here we introduce you to some of these Unity interactive elements, along with practical guides for their configuration.

How do I use the Toggle element?

The Toggle element is a Checkmark resource that allows you to toggle an option on or off when you click on it. Initially, this element may appear small when inserted into the Unity canvas, but customizing it is key to maximizing its functionality:

  • Location and Size: Move the Toggle to the desired area of the screen and increase the size of its container.
  • Component adjustment: The Toggle includes a Background object and a Label object that can be augmented to enhance the display.
  • Label Text: Instead of using Unity's default text, opt to use TextMeshPro to improve visual quality.
  • Interaction: This component allows you to define an OnValueChanged event, which invokes functions that receive Boolean values, giving rise to various interactions in the script.

How do I configure a Slider in my application?

The Slider element is a sliding tool that changes values in a linear range:

  • Size and location: Similar to the Toggle, start by increasing its size and locate it properly on the canvas.
  • Slider manipulation: Adjust the Handle, or the area that can be moved, for easy manipulation and adjustment within the interface.
  • Functionality: Like the Toggle, the Slider has its own event called OnValueChanged, which transmits numeric values within the predefined range. These values are extremely useful for adjusting settings, modifying speed, number of movements, among other aspects.

How to implement an InputField?

The InputField is a vital element for applications that require text input:

  • Visual customization: install the element on the canvas, increasing its size for better usability. Configure the textarea using TextMeshPro for visual clarity.
  • Placeholder: Adjusts the size of the default text that appears in the InputField to guide the user on what to enter.
  • Utility: This element allows capturing text entered by the user, ideal for comments, user names, among others.

These interactive elements may not be as commonly implemented as buttons and graphics in Unity projects, but they provide valuable functionality that enriches the user experience. Explore these options and consider integrating them into your applications, especially if you are looking for interfaces that require generic interactions. The next step will be to combine them with AutoLayout components to develop more complex and efficient interfaces.

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