Introducci贸n y configuraci贸n inicial
Bienvenida al curso
Cargando el proyecto
El sistema de UI de Unity
El sistema de UI de Unity
El componente Canvas
El Rect Transform
Componente de imagen
M谩scaras y efectos
C贸mo crear texto en Unity
Creando botones en nuestra interfaz
Otros elementos de UI
Auto layout
Scroll views
Canvas groups
Haciendo interfaces para el juego
Revisi贸n de las interfaces del juego
Importando nuestros assets
Diagramaci贸n de la pantalla del t铆tulo
Animando el fondo con shader graph
Agregando l贸gica a la pantalla de t铆tulo
Diagramaci贸n de la pantalla de selecci贸n de nivel
Implementaci贸n pantalla de selecci贸n de nivel
Ajustando el sistema de interfaz
Mejora de la interfaz del juego
Implementando la interfaz del juego
Diagramando la pantalla de pausa
Implementando la pantalla de pausa
Mejorando la pantalla de Game Over
Diagramaci贸n de la pantalla de configuraci贸n
Implementaci贸n de la pantalla de configuraci贸n
Muestra final y conclusiones
You don't have access to this class
Keep learning! Join and start boosting your career
When developing applications or video games, it is crucial to efficiently manage content to ensure a smooth user experience. One of the most common challenges is when the elements on screen exceed the dimensions of the device. This is where the Scroll View comes into play. This component allows you to navigate content that is larger than the screen, facilitating interactivity and accessibility.
A Scroll View is a user interface element that allows users to scroll content that exceeds the visible area. In Unity, it is configured to display content vertically or horizontally, providing a dynamic way to interact with UI elements.
To set up a Scroll View in Unity, follow these detailed steps, ensuring an efficient and orderly flow of content:
Create the Scroll View Panel:
Create the Container:
Container.GetComponent<RectTransform>().anchorMin = Vector2.zero;Container.GetComponent<RectTransform>().anchorMax = Vector2.one;Container.GetComponent<RectTransform>().offsetMin = Vector2.zero;Container.GetComponent<RectTransform>().offsetMax = Vector2.zero;
Include Button Group:
Group.GetComponent<RectTransform>().pivot = new Vector2(0, 1);
Set the Scroll Rect Component:
ScrollRect.vertical = true;ScrollRect.horizontal = false;
Define the Viewport:
Test and Adjust the Motion:
Unity offers several settings to customize the Scroll View functionality:
Elastic
: Allows you to keep scrolling with a bouncing effect at the end of the content.
Clamped
: Restricts scrolling to the end with no bounce effect.
Unrestricted
: Allows scrolling indefinitely beyond the visible content.
ScrollRect.movementType = ScrollRect.MovementType.Elastic; // Change to Clamped or Unrestricted as needed.
The Scroll View is a versatile tool not only for scrolling large content, but also for creating slideshows or interactive panels that move in a horizontal direction. Spend time exploring Unity's documentation to delve deeper into its potential, experimenting with C# scripts to extend its capabilities.
Be encouraged to continue learning and experimenting with the tools Unity offers. With practice and dedication, you will be able to create exceptional interfaces that captivate your users - the learning path with Unity is vast and full of possibilities!
Contributions 0
Questions 0
Want to see more contributions, questions and answers from the community?